Since Girth Loinhammer’s Most Exponential Adventure will be returning to EGX next week, I thought it was about time I uploaded the audio from its appearance at EGX Rezzed back in April.
If you’d like to catch Exponential Adventure at the main EGX event, it’ll be running from 13:00 to 13:45 on Friday the 18th of November. Even if you’re not there in person, the Fringe Theatre schedule suggests that you should be able to catch it streaming live on the official EGX YouTube channel, so you can still enjoy my live interactive* theatre thingy from the comfort of your own home!
*Unfortunately you can’t actually interact with it over the internet.** You’ll only be able to have a hand in the story if you’re there in the ExCeL centre.
**I guess technically you could still yell at your computer screen, but I won’t be able to hear you. Also, you’ll probably get some funny looks from anyone who can hear you. Especially if you’re in a library.
here’s the video from the Ten Little Astronauts launch party, very kindly recorded by Alex Carter (Lexica Films). It all went smoothly in the end, and it was great to see so many people who supported the book while it was crowdfunding, as well as so many who’d only discovered it since!
I had quite a lot of help getting this together, primarily from Crispin and the staff at P & G Wells, but also from Lynda Robertson and (again) Alex Carter who were kind enough to lend a hand on the evening. A huge thanks to everyone who helped make this happen, even if it was just by being there!
Ten Little Astronauts is now in print, just in time for its trade publication date: December 13th. The copies I’ll be taking to book fairs – including the Hampshire Writers’ Society Members’ Book Fair on the 11th – arrived just today!
This seems like as good a time as any to share the cover with everyone, especially because it’s already showing up on Amazon, where (among other places) you can now pre-order copies. Naturally supporters of the book got a look at the cover as soon as it went to print. Continue reading
Codename Caerus – my portfolio-building game project – has had a phenomenal level of interest since I announced it a couple of weeks ago, and although I’ve yet to look through all the example pieces people have sent in, I’m now pretty much certain we’ll be able to get a great team together. Every role has at least one person going for it, and in most cases more than that. I’ve been hugely impressed by some of the work people have chosen to share.
However, if you’ve been meaning to put your name forward to work on this game and haven’t yet got around to it, don’t worry. You haven’t missed your chance.
In a way, you’ve actually got more of a chance than you did when I first announced this project because I’m extending the deadline to apply. When I decided to stop taking applications at the end of the month, I neglected to consider that I’d be attending Feral Vector from May 31st to June 2nd. Continue reading
So I made a trip to London for EGX Rezzed last month, and up until now I’ve totally neglected to write anything about it for two reasons:
- I’m still just a little freaked out over how many people recognised me as “that Girth Loinhammer guy.”
- The event gave me an idea for something big and it took a while to come up with a plan for it:
I want to get a team together to make a game.
At this point I feel as though I’ve got a pretty good number of games to my name – I’ve even set up a separate website as a portfolio – but it would really help to have a few more team projects out there for people to enjoy. I expect plenty of other people are in the same position. So far I’ve mostly worked alone, and (with the exception of the two commercially released videogames I’ve had a hand in) when I haven’t it’s generally been for Game Jams. Game Jams are great, of course, but the results are never particularly polished and they don’t really demonstrate the ability to work with a team on an extended project. As a writer, I don’t feel as though there are all that many opportunities already out there. Some, certainly, but far from oodles.
That’s why I’m planning to set something up: not having a title for the game itself yet, I’ll refer to this whole endeavour as Codename Caerus for now. This will be an opportunity for anybody who wants to get more of a foothold in games to work on something polished and substantial as part of a team. Continue reading
There was some good news on Thursday as Ten Little Astronauts reached 33%: a full third of the funding necessary to get it onto bookshelves everywhere!
That was pretty amazing in itself, but within a couple of hours of announcing it the book also reached a grand total of 150 unique supporters!
If you follow the links above, you can read a little about what this means for the book and what my plans are from this point on, but the main thing to take away would be that basically that Ten Little Astronauts is doing really well. Obviously reaching one third funding means that there’s still twice as much left to go, but the fact that a hundred and fifty people are already on board suggests that it’ll get there in the end.
This won’t happen on its own, though. If you’ve been seeing these updates and thinking “Oh, hey, yeah – I keep meaning to put in a pledge for that!” then please do. And if you’re one of the 150 amazing people who’ve already done that, please consider sharing this news and seeing if you can find just one friend or family member to join you in supporting the book. If everybody who’s put in a pledge so far got one friend on board, we’d be way more than halfway. If everybody got two friends to join them, we’d actually be there!
As milestones go, this one’s kind of a biggie. Ten Little Astronauts has reached 100 supporters, which was the target I set for my first book giveaway. One lucky person–revealed in the video above–is getting a signed copy of Robocopout as soon as I have one to send.
In terms of funding, Ten Little Astronauts is currently at 22%, so there’s quite a way to go. However, just the sheer number of people who’ve pledged to support it by this point is a huge boost. I’ve seen other books on Unbound published with under 100 supporters. If this were just an ebook, we’d be there already. But it’s not. There’ll be a super high-quality first edition for supporters, with a trade paperback distributed by Penguin Random House. That’s where the other 78% comes in, which will probably mean reaching another 300 or so people, but hey. There are 100 people on board already: there are at least 300 more out there.
If you’d like to be one of those fantastic people who gets their name in the back of the book and a ton of neat rewards along the way, you can pledge your support right here on Unbound.
Ten Little Astronauts has hit 10% funding. Double digits!
Everyone who’s pledged so far has done their bit to get the book to the stage it’s at now, and you’ve all earned my eternal gratitude. Still I’d like to thank The Writers at Lovedean in particular for having me over to speak and to run a little flash fiction exercise at their group: their very short stories had me very impressed! While I was there, Charlotte Comley also filmed me (and I her) for her vlog, so check out this video for my top five writing tips.
10% is quite a milestone, but there’s still quite a way to go. If you haven’t pledged already, doing so now would be a real boost to the book. If you have pledged already but want to help further, please consider recommending Ten Little Astronauts to a friend. You’ll have someone to follow along with, and the book will be that much closer to publication.
It’s been an interesting morning!
Getting permission to film on board Britain’s last surviving WWII submarine for my upcoming Ten Little Astronauts campaign was actually far easier than expected – the people at the museum were extremely helpful the whole way – but it was still a bit of a rush to get everything sorted on time. Because of that, although I only found out for sure yesterday that I’d be able to film on board, it was actually 6:30 this morning that I set out to record the pitch video.
If you go to visit HMS Alliance as part of the standard tour, you’ll see and hear much the same things illustrated in the video above. My visit to film from 7:45 to 9:45 – in the two hours before the museum opened – was a little different. Continue reading
If you’ve been following for a while, you may have already seen my first and second articles on the Early Access version of Epistory, an open-world typing game by Fishing Cactus. Well, now that the game is out, and now that my computer is capable of reliably recording gameplay, I thought I’d try a video review.