The 25th Interactive Fiction Competition is now over, and the results are in! Girth Loinhammer and the Quest for the Unsee Elixir came 33rd in the end, which may not be a Top Ten result but I’m still pretty happy with. There were 82 entries altogether so that’s very much in the top half of the rankings, and apparently high enough to score a small cash prize and possibly some other stuff. (IFComp is pretty generous when it comes to runners-up: if you’re on the fence about submitting something in 2020, I highly recommend giving it a go.)
The range of responses from the judges is interesting: the game attracted more votes than most (I’m guessing because people saw the title, thought “Haha what?” and clicked it), and managed to snag every possible score from one to ten. It didn’t divide opinion enough to earn me the Golden Banana of Discord (which, as you can imagine, I really really would have liked to win), but clearly there were at least a few people out there with strong feelings about it, and quite a few more who got a chuckle out of it. For something I hammered together in about a week, I think that’s a pretty good response.
I’ll be aiming to produce a slightly more ambitious version of the game in the not too distant future, which I’ll hopefully make available as an actual printed gamebook. There should also be an ebook, an online version, and probably a mobile app.
Since Girth Loinhammer’s Most Exponential Adventure will be returning to EGX next week, I thought it was about time I uploaded the audio from its appearance at EGX Rezzed back in April.
If you’d like to catch Exponential Adventure at the main EGX event, it’ll be running from 13:00 to 13:45 on Friday the 18th of November. Even if you’re not there in person, the Fringe Theatre schedule suggests that you should be able to catch it streaming live on the official EGX YouTube channel, so you can still enjoy my live interactive* theatre thingy from the comfort of your own home!
*Unfortunately you can’t actually interact with it over the internet.** You’ll only be able to have a hand in the story if you’re there in the ExCeL centre.
**I guess technically you could still yell at your computer screen, but I won’t be able to hear you. Also, you’ll probably get some funny looks from anyone who can hear you. Especially if you’re in a library.
Here’s something I’ve been waiting to share for a while: the lineup of games on show at WordPlay 2019 has now been announced!
WordPlay will be running on November 9th and 10th at the Toronto Reference Library. This is the same event that featured Wolf at the Door in 2018, and I’m pleased to say that they offered me the opportunity to judge games for the shortlist this time around! If you’re anywhere nearby that weekend, do drop in: I wasn’t sent everything that was submitted, but what I did play through was exceptionally good. It was tough to whittle it down to just the top few of those, and I’ve got no doubt that what the other judges chose must be similarly excellent.
I had big plans to enter IFComp this year with a big fancy sci-fi game, but they were pretty much scuppered by a perfect storm of things getting in the way: I got called up for jury service again (making me the only person I know who’s done it twice), I snagged some extra freelance work, and EGX accepted my Fringe Theatre panel (also making me the only person I know who’s done it twice).
Since that plan went out the window, I came up with a new one:
It’s exactly what it looks like.
The scenario is going to be pretty familiar if you played Girth Loinhammer’s Most Exponential Adventure: Girth Loinhammer (Dungeon Lord) is unsatisfied with the public perception of his seriously evil dungeon, but this time – more than that – he’s traumatised by a certain something he was unfortunate enough to witness during its day-to-day operation. A certain something he wishes to unsee. Continue reading
I’ve made an account on The Interactive Fiction Database and am in the process of adding my Twine games. So far the only thing I’ve put on there is Draw Nine, but if you visit my profile you’ll also see Cragne Manor alongside it: the game page already listed me as a contributor at the point I signed up.
I aim eventually to have all my significant works of interactive fiction on there (ie. everything but the Twine for Beginners example pieces and some of the April Fools jokes), but if you’ve got any particular favourites then let me know in the comments and I’ll aim to get those in there first.
Alternatively, IFDB follows a Wikipedia sort of format where anyone can edit it, so if there’s anything you really want to see in there then you can add it yourself!
If you’ve been following me on Twitter, you might be aware that I’ve spent the last little while working on something that involved wiring bananas into my computer.
I’m now ready to announce that the thing in question was Bananarchy, an arcade shooter controlled entirely with two real bananas (or a regular keyboard or touchscreen, just in case you lack the hardware necessary to generate keystrokes using fresh fruit). You play as Hitcan – Agent 57 – and must use twin banana pistols to shoot down ever increasing swarms of flies that converge upon your precious pink donut.
I came up with this project as a submission for EGX’s Leftfield Collection, as they’re particularly interested in games that use alternative controllers and who doesn’t like bananaguns? If it’s accepted you’ll be able to play it at the ExCeL Center in London from the 17th to 20th of October 2019. If not, I’ll probably still cobble together a version to take to DIY Southampton and whatnot. Continue reading
- I made Flappy Bard as a birthday present for my sister and wanted her to have a chance to give it a go before it went out to the general public.
- I thought that Cookie Cracker would make a better April Fool’s joke if people weren’t already aware that I could create this sort of thing.
Depending on how closely you follow my work – and in particular whether or not you’re subscribed to my monthly newsletter and all the goodies therein – you might be aware that I recently began supplementing my Twine projects with simple HTML5 games. For the moment these tend to revolve around well established (and thus easily replicated) mechanics, which is why the latest is…
If you’re familiar with incremental games (and especially if you’ve played Cookie Clicker specifically) then this will look a lot like what’s already out there. While I’m still getting the hang of Gdevelop5 – the tool I’ve been using for HTML5 games – it only makes sense to follow a tried and tested recipe (to keep things cookie-themed). However, even while aiming for a fairly safe format, I like to think that I’ll inevitably work in some new ingredients. Continue reading
More specifically, a live reading of Girth Loinhammer’s Most Exponential Adventure will be taking place as part of the brand new EGX Rezzed Fringe Theatre. For anybody unfamiliar with the story, it’s a massively interactive fantasy parody that plays out sort of like a Fighting Fantasy gamebook, but typically involves much, much more booze. I’ll read a chunk out loud (probably with funny voices – it gets hard to tell who’s who otherwise), announce the options available to the audience, and then whichever one gets the loudest cheer decides how the story will continue.
This is essentially what I’ve been doing at open mics for the past couple of years, but instead of taking place in a dingy pub somewhere, it’ll be at London’s largest games event.
If you’d like to come and get involved, Exponential Adventure will be running Thursday 4th of April at 2pm, and go on for about 45 minutes. This should allow time for at least three readings, but could stretch to as many as four or five depending on how things go on the day. We’ll be on the ground floor of the Tobacco Dock, which is probably the second most dungeon-y venue I’ve ever had for this.
Tickets are very reasonably priced for an event of this size. If you’re already near London, twenty quid gets you in all day Thursday which will let you see my show and still have a go at plenty of games. If you’re coming from farther afield, a Super Pass for the full three days is just £44.
Also, not to pile on the pressure or anything, but if nobody turns up then I will literally be standing on stage doing nothing because interactive fiction does not work without an audience. So please do share this around!
Twine offers several handy options when it comes to displaying text in particular ways. From straightforward bold or italics to more eye-catching animated effects, there are a whole range of features built right in and this tutorial will show you how to use them.
The following techniques are all very simple, but if you’ve never used Twine before then you might like to start off with this tutorial which offers a very basic introduction to it. You might also be interested in my tutorial covering how to colour text in Twine, which this one will also touch upon.
Much of this tutorial is so simple that you could probably get the hang of it simply by reading through the example piece, Snazzy Susan and the Majestic Markup. However, the tutorial below will go into slightly more detail as well as linking to other guides and resources, so if you find that you’re struggling with anything then do pop back. Continue reading