Girth Loinhammer’s Most Exponential Adventure is now complete! It took 25 months to write and is comprised of 1023 passages of text totalling 181,029 words (107 of which are “nuts” and 62 of which are “balls”). At least 1,024 of those words are simply “The End,” which should give you some idea of the range of alternate endings available. If you’ve been following for a while, you’ll know that it was always planned to have 512 of the things.
I’ll be attempting to screenshot the entire flowchart at some point to give some idea of the scale, but don’t currently have the necessary hardware attached to my computer. The full thing – even at the minimum level of magnification that Twine allows – spreads across eight monitors, so the only way I can actually capture it is to spread it across two and use those to grab the four corners of the chart, which I later stitch together. Continue reading
Ten Little Astronauts reached two absolutely enormous milestones on the very same day: there are now over 200 individual people who’ve put in a pledge for a copy, and they’ve collectively taken it up to 50% of its funding goal.
This is pretty fantastic, because as well as the truly massive supporter count – which is already larger than many Unbound titles ever reach – there’s now less money still to raise than has been raised so far. Yeah, it says 50% on the book page right now, but it’s actually a whole lot closer to 51%: one more pledge could do it. Continue reading
You might recall that Craft Keep VR, the virtual reality game I ended up writing for after EGX 2016, was up for a Game of the Year award at Login Vilnius a while back. Well, it’s happened again, and this time it’s through the TIGA Games Industry Awards!
This time around, Craft Keep VR is right alongside big names like Forza Horizon and Horizon: Zero Dawn. Even just in its own category – Game by a Small Studio – there’s Yooka-Laylee and The Flame in the Flood, both of which have quite a bit more clout behind them than “Small Studio” would suggest: the teams behind those include some of the people behind Banjo-Kazooie, Halo and BioShock.
I hesitate to ask people to vote in this because I’m aware fairly few will have the VR hardware necessary to actually play Craft Keep, but if you’re in a position to compare the games in the shortlist (maybe you got a go at EGX or EGX Rezzed), then here’s the page where you can vote for your favourite.
Dungeon Lord lovers rejoice: I’ve signed a contract for another book, and this one features none other than Girth “Meatthrust” Loinhammer himself. Just look how happy he is!
If you’re subscribed to my newsletter or a regular at the open mics I read at then you’ll have known about this for quite a while, but Aperture Editions are now on board to publish Girth Loinhammer’s Most Exponential Adventure, the massively interactive Dungeon Lord story that I’ve been working on for the past year and a half. This thing’s huge: it’s currently 150,00 words in total and it’s still not quite finished. The version available online only includes half the content. There’s a lot I’ve held back. Continue reading
It’s taken a lot longer than expected (the original plan was to have the entire thing wrapped up by the end of November 2015), but the first (or arguably left-hand) half of Girth Loinhammer’s Most Exponential Adventure is now complete!
Provided you choose to sit around moping at the at the very beginning of the story, rather than going off and doing something interesting, you can explore every single possible option leading off from that point, and follow along all the way to every possible ending: 256 in all!
I’ll be starting work on the second (or right-hand) half of the Adventure pretty much immediately, but it might be a while before I make the new content available just so that there aren’t too many dead ends for readers to stumble into. If you haven’t taken a look at this yet, now’s a great time: you’ve got absolutely masses of options and I can guarantee that any storyline you can start, you can also finish.
At the time of writing, the story is 78,629 words in length altogether, making it the single longest work I’ve ever released by a reasonable margin (the next longest is currently Face of Glass, at 55,550). Despite that, this novel-length interactive story is completely free to explore. If you’d like to chuck some money my way, however, please consider pledging to support Ten Little Astronauts, my crowdfunded novella. You’ll get a book that wouldn’t have existed any other way, every copy will have your name recorded in the back as one of its patrons, and you’ll be helping me achieve my dream of having my best work to date distributed by Penguin Random House. It’s a win-win-win!
It’s got a little overshadowed by Ten Little Astronauts and Craft Keep, but yes, I’m participating in National Novel Writing Month again this year! However, I’m not writing a novel this time around. I’m continuing last year’s massively interactive fantasy story, Girth Loinhammer’s Most Exponential Adventure. The upshot of this is that although we’re only six days into the event, and although I only really got into it on Day 3 myself, the project is already more than 60,000 words long (50,000 from last year, plus 10,000 words of never-before-seen storylines from the past six days).
Flash Fiction Month 2016, Day 29
Challenge #13*: David Bowie Day. Write a story exploring themes of death or identity, including something beginning and something ending, and incorporating transhumanism. It must include at least 10 quotes or lyrics by David Bowie, and a character based on Bowie himself.
Blasting across the universe in a napalm-propelled rocketship with an Egyptian goddess in the driver’s seat and a money-pooping goat in the cargo hold was not the carefree getaway Girth Loinhammer had hoped it would be. He let out a gentle sigh.
“What’s wrong?” asked Sekhmet. Despite being the goddess of bloodshed, she was surprisingly sensitive to other people’s feelings (and unsurprisingly liable to punch in the face anybody who mentioned this out loud).
“It’s nothing,” he said. Then, feeling he might as well get it out there: “It’s just…you know we’re fictional characters, right?”
“No,” said Sekhmet, rolling her eyes. “I thought we were in a real napalm spaceship with a real money-pooping goat.”
“Okay, point taken. The thing is, when we exist, it’s because we’re in a story. And when I’m in a story, I almost always have to explain that I used to run a generic fantasy dungeon, that everyone I took prisoner in it was expecting a different kind of dungeon, and then within a thousand words it ends with me running off because things get…erotic.”
“Why do you always say that in subscript?”
“Because I don’t like it! You know me, I like violence. I’m not happy when things get…sexual.”
“Hey, foos!” put in the ship’s computer, which of course contained the uploaded consciousness of Mr. T. “There’s a starman waiting in the sky!”
“What?” asked Sekhmet.
“Knowing my luck,” said Girth, gloomily, “it’ll be some androgynous weirdo.”
Flash Fiction Month 2016, Day 26
“How do you feel?” asked Doctor Gray, in a tone of voice that said: “I’m listening,” as well as “I care,” and finally, “I’ve done this six times today already and it’s nearly lunch.”
“I’m great,” replied Girth Loinhammer, Dungeon Lord. “I’m at the peak of my dungeon-lording career! The forces of good fear me, the forces of evil respect me, and forces in general tremble before me! All bow before my glistening muscles and terrible leather chest straps.”
“Is that how you feel,” pressed Doctor Gray, adjusting her spectacles, “or how society wants you to feel?”
“I…uh…” Girth sighed. There was a couch here; he figured he might as well lie down on it. “The second one, I guess. Except…” He waited for Doctor Gray to ask “Except what?” but she didn’t. She simply waited patiently for him to continue, so he did: “Most of the time I get the impression that the way society wants me to feel is really, really uncomfortable.” Continue reading
Flash Fiction Month 2016, Day 13
Challenge #6: Write a story involving a stranger and an ambiguous proposal, borrowing the first line from another author’s story written this month. As an optional bonus, incorporate one thing from the list of “2425 Things Mr. Welch Can No Longer Do During an RPG.”
Sunshine, good music and a very long bar queue. This, Büzenpüken decided, was a strange sort of oppressed village. A strange sort of oppressed village indeed.
“It’s the dragon,” whispered a nearby peasant, the bags around his eyes black as the devil, and saggy as the devil’s devilish man-boobs. “The dreaded Party Dragon! He has made his home in Bierkan Mountain and demands that we honour his appearance with a thousand years of vigorous celebration!”
“That doesn’t sound so bad,” said Büzenpüken, scratching his beard.
“It wasn’t at first!” The peasant dropped to his knees, clutching Büzenpüken’s barbarian bearskin briefs. “But that was ages ago! I haven’t slept in weeks! All I do is dance and uncontrollably guzzle cheap booze!”
“That doesn’t sound so bad,” said Büzenpüken, again.
“It’s horrible!” cried the peasant. “And if we so much as complain about it…”
There was a roar from the cave at the foot of the mountain. A searing orb of flame arced across the sky.
“Uh-oh!” yelled the peasant, desperately zig-zagging away from the bar queue. “Uh-oh! Uh-oh!!!”
The sky is filled with great heroes of lore: Orion, Cassiopeia…Girth Loinhammer.
That’s right! I got a truly spectacular Christmas present this year in the form of this certificate:
There is now officially* a star named Girth Loinhammer in the constellation of Sextant (abbreviation: “Sex”). I’m trying to come up with a joke involving “rectascension” as well, but mostly I’m just super happy that there’s a star out there named after my unintentionally erotic epic fantasy bad guy.
*Nobody but the International Astronomical Union has the authority to name celestial bodies. Since they didn’t choose the name, it’s essentially only as official as the printed-out certificate makes it. That being said, I do have the certificate, so nyah nyah! Take that, space!