The 25th Interactive Fiction Competition is now over, and the results are in! Girth Loinhammer and the Quest for the Unsee Elixir came 33rd in the end, which may not be a Top Ten result but I’m still pretty happy with. There were 82 entries altogether so that’s very much in the top half of the rankings, and apparently high enough to score a small cash prize and possibly some other stuff. (IFComp is pretty generous when it comes to runners-up: if you’re on the fence about submitting something in 2020, I highly recommend giving it a go.)
The range of responses from the judges is interesting: the game attracted more votes than most (I’m guessing because people saw the title, thought “Haha what?” and clicked it), and managed to snag every possible score from one to ten. It didn’t divide opinion enough to earn me the Golden Banana of Discord (which, as you can imagine, I really really would have liked to win), but clearly there were at least a few people out there with strong feelings about it, and quite a few more who got a chuckle out of it. For something I hammered together in about a week, I think that’s a pretty good response.
I’ll be aiming to produce a slightly more ambitious version of the game in the not too distant future, which I’ll hopefully make available as an actual printed gamebook. There should also be an ebook, an online version, and probably a mobile app.
Girth Loinhammer and the Quest for the Unsee Elixir got a mention in Part 2 of The Short Game‘s IFComp 2019 podcast! (That bit starts at 00:39:27 if you want to skip ahead.)
It’s great to see the game reaching people in any form – this being my first time entering IFComp, I’ve been pleasantly surprised just how many players have already given it a go – but it’s especially nice for it to be so well received!
If you haven’t yet played Unsee Elixir, this might be a nice little lead-in to it, and if you haven’t got involved in IFComp at all, it the podcast as a whole might point you towards some good ones to try. You’ve got until November 15th, you only need to rate five to be a judge for the event, and naturally it’s easier to manage that number in that time if you throw a few short ones into the mix. For an introduction to the entire event (and a few more games), do check out Part 1 of their IFComp podcast as well.
Since Girth Loinhammer’s Most Exponential Adventure will be returning to EGX next week, I thought it was about time I uploaded the audio from its appearance at EGX Rezzed back in April.
If you’d like to catch Exponential Adventure at the main EGX event, it’ll be running from 13:00 to 13:45 on Friday the 18th of November. Even if you’re not there in person, the Fringe Theatre schedule suggests that you should be able to catch it streaming live on the official EGX YouTube channel, so you can still enjoy my live interactive* theatre thingy from the comfort of your own home!
*Unfortunately you can’t actually interact with it over the internet.** You’ll only be able to have a hand in the story if you’re there in the ExCeL centre.
**I guess technically you could still yell at your computer screen, but I won’t be able to hear you. Also, you’ll probably get some funny looks from anyone who can hear you. Especially if you’re in a library.
Flash Fiction Month 2019, Day 29
There was a rattle of chains as a counterweight dropped from the ceiling. Adonis Orcbane found himself suddenly dangling by both ankles, caught in a fiendish snare. His sword slipped from its scabbard and clattered to the ground. Focusing every ounce of his indomitable will, Adonis stretched his arm out as far as he could, trying to reclaim it. His gauntleted fingers just barely brushed the hilt, and…
…a thigh-high boot kicked it deftly out of reach.
“You were a fool to trespass in my domain,” said the villain who had appeared, “for I am Zhargla the Malicious, and tales of my cruelty are told across the land!”
Zhargla paced about the room a bit, partly because it looked really freakin’ cool and partly because her captive was slowly spinning round and it was really awkward trying to have a conversation with someone while they gradually turned farther and farther away from you.
“Those tales,” said Adonis Orcbane, through gritted teeth, “are precisely why I came.”
“Mmmmmmm… Then I shall be sure not to disappoint.”
Zhargla the Malicious stepped over to the low table that held her many diabolical implements.
“Perhaps the Lash of Ghkharkhak can beat some of that hubris out of you. Or maybe a few days on the Rack of Gzhou.”
“I’ll never bow to you, foul despot!” cried the paladin, the effect only somewhat diminished by the fact that he was now facing away from her again. Continue reading
More specifically, a live reading of Girth Loinhammer’s Most Exponential Adventure will be taking place as part of the brand new EGX Rezzed Fringe Theatre. For anybody unfamiliar with the story, it’s a massively interactive fantasy parody that plays out sort of like a Fighting Fantasy gamebook, but typically involves much, much more booze. I’ll read a chunk out loud (probably with funny voices – it gets hard to tell who’s who otherwise), announce the options available to the audience, and then whichever one gets the loudest cheer decides how the story will continue.
This is essentially what I’ve been doing at open mics for the past couple of years, but instead of taking place in a dingy pub somewhere, it’ll be at London’s largest games event.
If you’d like to come and get involved, Exponential Adventure will be running Thursday 4th of April at 2pm, and go on for about 45 minutes. This should allow time for at least three readings, but could stretch to as many as four or five depending on how things go on the day. We’ll be on the ground floor of the Tobacco Dock, which is probably the second most dungeon-y venue I’ve ever had for this.
Tickets are very reasonably priced for an event of this size. If you’re already near London, twenty quid gets you in all day Thursday which will let you see my show and still have a go at plenty of games. If you’re coming from farther afield, a Super Pass for the full three days is just £44.
Also, not to pile on the pressure or anything, but if nobody turns up then I will literally be standing on stage doing nothing because interactive fiction does not work without an audience. So please do share this around!
Flash Fiction Month 2018, Day 21
Challenge #10*: David Bowie Day. Write a story that begins as hard fantasy and ends as space opera. It must include five different images taken from Bowie’s song lyrics and the names of two bands in which he appeared. At least one of the characters must be iconic and the word count must correspond to the length of a track from the album Blackstar.
“Ew,” said Girth Loinhammer, putting down his stein. “That is…”
“Yeah,” agreed Sekhmet, hurriedly rubbing at her tongue. “It’s…it’s got an aftertaste.”
“I don’t understand the hype. It’s big and it’s bland.”
“Yo, bartender!” Sekhmet snapped her fingers. “What sort of mead is this?”
“That, my good…” the bartender seemed a little thrown off by the fact that Sekhmet had the head of a lioness “…lady?”
“Was it the miniskirt that gave it away?”
“Yes, well. That is the finest mead that Urmaland has seen since the winter of 409, when levies imposed by the neighbouring Fiefdom of Kirik disrupted trade agreements that had facilitated the import of the king bees necessary to—” Continue reading
Girth Loinhammer’s Most Exponential Adventure is now complete! It took 25 months to write and is comprised of 1023 passages of text totalling 181,029 words (107 of which are “nuts” and 62 of which are “balls”). At least 1,024 of those words are simply “The End,” which should give you some idea of the range of alternate endings available. If you’ve been following for a while, you’ll know that it was always planned to have 512 of the things.
I’ll be attempting to screenshot the entire flowchart at some point to give some idea of the scale, but don’t currently have the necessary hardware attached to my computer. The full thing – even at the minimum level of magnification that Twine allows – spreads across eight monitors, so the only way I can actually capture it is to spread it across two and use those to grab the four corners of the chart, which I later stitch together. Continue reading
Ten Little Astronauts reached two absolutely enormous milestones on the very same day: there are now over 200 individual people who’ve put in a pledge for a copy, and they’ve collectively taken it up to 50% of its funding goal.
This is pretty fantastic, because as well as the truly massive supporter count – which is already larger than many Unbound titles ever reach – there’s now less money still to raise than has been raised so far. Yeah, it says 50% on the book page right now, but it’s actually a whole lot closer to 51%: one more pledge could do it. Continue reading
You might recall that Craft Keep VR, the virtual reality game I ended up writing for after EGX 2016, was up for a Game of the Year award at Login Vilnius a while back. Well, it’s happened again, and this time it’s through the TIGA Games Industry Awards!
This time around, Craft Keep VR is right alongside big names like Forza Horizon and Horizon: Zero Dawn. Even just in its own category – Game by a Small Studio – there’s Yooka-Laylee and The Flame in the Flood, both of which have quite a bit more clout behind them than “Small Studio” would suggest: the teams behind those include some of the people behind Banjo-Kazooie, Halo and BioShock.
I hesitate to ask people to vote in this because I’m aware fairly few will have the VR hardware necessary to actually play Craft Keep, but if you’re in a position to compare the games in the shortlist (maybe you got a go at EGX or EGX Rezzed), then here’s the page where you can vote for your favourite.
Dungeon Lord lovers rejoice: I’ve signed a contract for another book, and this one features none other than Girth “Meatthrust” Loinhammer himself. Just look how happy he is!
If you’re subscribed to my newsletter or a regular at the open mics I read at then you’ll have known about this for quite a while, but Aperture Editions are now on board to publish Girth Loinhammer’s Most Exponential Adventure, the massively interactive Dungeon Lord story that I’ve been working on for the past year and a half. This thing’s huge: it’s currently 150,00 words in total and it’s still not quite finished. The version available online only includes half the content. There’s a lot I’ve held back. Continue reading