If you follow me on Twitter, you might already have heard about GUNBABY, the narrative game about a baby with a lot of guns. Well, I’m happy to announce that it’s now available to play as part of 2020’s Spring Thing Festival!
If you’re looking for something calm and gentle to play during these tough times of ours…this isn’t it. However, if you fancy an interactive tale of comedic ultraviolence and not much else then this might be just your sort of thing all the same. You can click here to jump straight into the game. Continue reading
The 25th Interactive Fiction Competition is now over, and the results are in! Girth Loinhammer and the Quest for the Unsee Elixir came 33rd in the end, which may not be a Top Ten result but I’m still pretty happy with. There were 82 entries altogether so that’s very much in the top half of the rankings, and apparently high enough to score a small cash prize and possibly some other stuff. (IFComp is pretty generous when it comes to runners-up: if you’re on the fence about submitting something in 2020, I highly recommend giving it a go.)
The range of responses from the judges is interesting: the game attracted more votes than most (I’m guessing because people saw the title, thought “Haha what?” and clicked it), and managed to snag every possible score from one to ten. It didn’t divide opinion enough to earn me the Golden Banana of Discord (which, as you can imagine, I really really would have liked to win), but clearly there were at least a few people out there with strong feelings about it, and quite a few more who got a chuckle out of it. For something I hammered together in about a week, I think that’s a pretty good response.
I’ll be aiming to produce a slightly more ambitious version of the game in the not too distant future, which I’ll hopefully make available as an actual printed gamebook. There should also be an ebook, an online version, and probably a mobile app.
Girth Loinhammer and the Quest for the Unsee Elixir got a mention in Part 2 of The Short Game‘s IFComp 2019 podcast! (That bit starts at 00:39:27 if you want to skip ahead.)
It’s great to see the game reaching people in any form – this being my first time entering IFComp, I’ve been pleasantly surprised just how many players have already given it a go – but it’s especially nice for it to be so well received!
If you haven’t yet played Unsee Elixir, this might be a nice little lead-in to it, and if you haven’t got involved in IFComp at all, it the podcast as a whole might point you towards some good ones to try. You’ve got until November 15th, you only need to rate five to be a judge for the event, and naturally it’s easier to manage that number in that time if you throw a few short ones into the mix. For an introduction to the entire event (and a few more games), do check out Part 1 of their IFComp podcast as well.
Since Girth Loinhammer’s Most Exponential Adventure will be returning to EGX next week, I thought it was about time I uploaded the audio from its appearance at EGX Rezzed back in April.
If you’d like to catch Exponential Adventure at the main EGX event, it’ll be running from 13:00 to 13:45 on Friday the 18th of November. Even if you’re not there in person, the Fringe Theatre schedule suggests that you should be able to catch it streaming live on the official EGX YouTube channel, so you can still enjoy my live interactive* theatre thingy from the comfort of your own home!
*Unfortunately you can’t actually interact with it over the internet.** You’ll only be able to have a hand in the story if you’re there in the ExCeL centre.
**I guess technically you could still yell at your computer screen, but I won’t be able to hear you. Also, you’ll probably get some funny looks from anyone who can hear you. Especially if you’re in a library.
I had big plans to enter IFComp this year with a big fancy sci-fi game, but they were pretty much scuppered by a perfect storm of things getting in the way: I got called up for jury service again (making me the only person I know who’s done it twice), I snagged some extra freelance work, and EGX accepted my Fringe Theatre panel (also making me the only person I know who’s done it twice).
Since that plan went out the window, I came up with a new one:
It’s exactly what it looks like.
The scenario is going to be pretty familiar if you played Girth Loinhammer’s Most Exponential Adventure: Girth Loinhammer (Dungeon Lord) is unsatisfied with the public perception of his seriously evil dungeon, but this time – more than that – he’s traumatised by a certain something he was unfortunate enough to witness during its day-to-day operation. A certain something he wishes to unsee. Continue reading
Last week Wattpad began accepting Twine stories on Tap – a mobile platform for interactive fiction – and I’ve begun the process of converting my own work to submit. You can already find Ultraviolent Unicorn Deathmatch of Destiny on my profile there!
This version of the game has a little more graphical flair than the one that originally went out as part of Flash Fiction Month 2017, with a style loosely based upon the physical edition I had printed earlier this year. I’ll likely opt for a similar setup if I ever release it as a standalone mobile app: the default Twine stylesheet isn’t spectacularly well suited for very small screens. Continue reading
If you haven’t already been following my interactive fiction, this should be a really good introduction to it. Even if you have, there’s still some new stuff including plans for a sequel to Blacklight 1995. It also touches upon Ten Little Astronauts pretty heavily, so there’s something for everyone!
I’ve made an account on The Interactive Fiction Database and am in the process of adding my Twine games. So far the only thing I’ve put on there is Draw Nine, but if you visit my profile you’ll also see Cragne Manor alongside it: the game page already listed me as a contributor at the point I signed up.
I aim eventually to have all my significant works of interactive fiction on there (ie. everything but the Twine for Beginners example pieces and some of the April Fools jokes), but if you’ve got any particular favourites then let me know in the comments and I’ll aim to get those in there first.
Alternatively, IFDB follows a Wikipedia sort of format where anyone can edit it, so if there’s anything you really want to see in there then you can add it yourself!
The entries for IntroComp 2019 are now available to play, and I’ve got two in there this year! As always with IntroComp, they’re extracts rather than complete games, but I think there’s enough to both of these that you’ll find them amusing regardless.
Gallery Gal’s Architectural Adventure
This work of interactive fiction (set in the same world as those featuring my other slightly unusual superheroes) sees you take on the role of Gilda Garrison – aka. Gallery Gal – who possesses the incredible power to spontaneously transform into an art gallery, but only once and not back again. You may do this at any time during the game, almost always with disastrous results. Play it here.
Steamed Hams, but It’s a Twine Game
I probably don’t even need to explain this, but here it is anyway: Steamed Hams, but It’s a Twine Game is my (second) contribution to the Steamed Hams meme, in which the player controls Principal Skinner’s choices during his unforgettable luncheon with Superintendent Chalmers. It features sound, images and video from the original episode (and some other sources) and will eventually offer a reasonably deep level of interactivity. Play it here.
A bunch of other great stuff!
The rules of IntroComp prohibit me from voting on entries or even discussing them publicly, but I’m 100% permitted to point you towards them. The full list is available right here and I encourage you to play as many as you can and vote for your favourites! You have until August 31st.
Flash Fiction Month 2019, Day 30
You are Gallopy Buzzbrain – a unicorn with a chainsaw for a horn – and you have been selected for the most brutal arena deathmatch in the whole southern hemisphere.
An air-horn blares. The Chunder Games are about to begin.
“I can get you out of here,” says the combat wombat in the cell next to yours, “but you have to do exactly what I say.”
Do that: 2
Murder him: 3
“When the gates open, let me ride you.”
The gates open.
You jam your horn through the cage bars and revel in the meat-splatter.
“DISQUALIFIED!!!” bellows the announcer.
Mope in your pen: 4
Arena violence: 5
You sit out the deathmatch and have no fun at all.