Tagged: fantasy

Project Procrustes Has Been Solved

As you might have guessed by the suspicious timing, Project Procrustes (and its accompanying competition) was my April Fools’ prank for 2018. This one was subtle, and unless you worked your way through a substantial portion of the game, chances are you won’t even have noticed what was going on. However, two people managed to finish the thing on April 1st, so given the challenge involved I’d consider that quite a success.

Phil McArthur completed the game staggeringly swiftly, tweeting a line from the final passage within a couple of hours of release:

However, since he already owned Kingdom: New Lands (the game I was offering to the first person to complete Project Procrustes), he very kindly decided not to share a screenshot of the ending, giving someone else a chance to solve it and win the prize.

That person was G. Deyke!

Don’t go clicking for the original tweet if you still want to explore Project Procrustes for yourself: the screenshot (necessary for me to verify it had been properly completed) contains both spoilers for the story and some hefty hints on how to complete it yourself.

Despite having been made as a joke, I’m hoping that Project Procrustes will serve as a portfolio piece when I’m looking for work in games. As well as being a substantial piece of interactive fiction in general, it includes a sophisticated character creator, a very versatile battle system, and easily the most refined design of anything I’ve made so far. It’s very finely tuned and I put it through a lot of testing.

Revealing the joke here would also reveal quite a chunk of the solution to the game, but if you’ve been trying to work your way through and have found yourself hopelessly stuck, here are some very general clues:

  • Project Procrustes is tougher than you think it is. Find yourself hitting the back button looking for a choice that won’t kill off your character? You can stop looking: there probably isn’t one.
  • Reaching the true ending of the game will take a lot of lateral thinking. Focus on what you have to do, not what you’re supposed to.
  • There’s a reason Project Procrustes has such a naff title: a little familiarity with Greek myth could help you out a lot.

And one more thing. Don’t expect to get anywhere importing the flowchart back into Twine:

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Announcing Project Procrustes

Project Procrustes is my latest work of interactive fiction, and I’m pleased to say that (besides Girth Loinhammer’s Most Exponential Adventure), it’s the largest yet! It clocks in at 23,649 words according to Twine’s built-in counter, though I’ve put considerable effort into making the text of individual passages react to past choices, so you’re not likely to see most of those words unless you play through many many times.

Like the other titles in my “Project” series, Project Procrustes focuses on one particular element of player interaction and explores it as fully as possible. In this case, that element is character customisation. All my previous Twine works have seen you taking on the role of a particular pre-selected character – whether that’s the nameless officer in Blacklight 1995 or the far too fleshed-out Girth Loinhammer in Exponential Adventure – and then the story branches out from there. Project Procrustes, on the other hand, provides you with a very sophisticated character creation tool up front and lets you begin your adventure as one of four classes (each with their own strengths and weaknesses) with points distributed across four essential stats. You can alter your character’s name and appearance too.

These early choices will prove extremely important over the course of your quest: the default barbarian protagonist might be able to casually blunder through enemy encounters, but a rogue would do better to try and avoid getting into such scuffles in the first place (and, to that end, is better equipped to avoid being seen). I strongly recommend trying a few different classes with their stats distributed in different ways: the prospect of flinging spells about may be very tempting, but you’ll be missing a lot of the game if you only ever play as a mage.

To make things interesting and hopefully get this game some extra attention (as it turned out to be a far, far bigger project than I initially planned), I’ll be sending a Steam key for Noio’s excellent Kingdom: New Lands to the first person to share a screenshot of Project Procrustes’ true ending. To avoid any confusion (since there are a couple of occasions in the game when your character can choose to simply walk away from their quest), this is the passage that ends with green text and does not include a “Restart?” or “SAVE GAME” link.

Happy questing – and may the best barbarian, rogue, mage or hunter win!

Please be aware that, having released Project Procrustes with this little competition in mind, I’ve taken certain precautions to prevent cheating. Revealing my methods would almost certainly make them less effective, so I’ll simply say that I believe I’ve been thorough enough that if you can reach that end screen without progressing through the game in the intended fashion (and without me noticing), you’ll have earned your Steam key anyway.

We All Saw It Coming Paperback Now Available

It’s here at last! The paperback version of We All Saw It Coming, my flash fiction anthology for 2017.

If you’ve come across previous anthologies in the series, you’ll know the deal: 31 stories, each written on a single day during July as part of Flash Fiction Month. The stories are generally funny, sometimes serious, and don’t really match up to any kind of theme. Except on this occasion, maybe, when you might be forgiven for thinking that the theme is bananas. Continue reading

Deviations and Dragons

The Dragon and The Dying Stars, my final piece for Flash Fiction Month 2017, was selected as a Daily Deviation over on deviantart.com today! If you’re not familiar with the site, that means it’s been prominently featured as something that’s worth checking out: it’s not an award as such, but still it’s nice to know that my story has been selected and it’s already getting a whole lot of new readers as a result. This has happened a few times before, and it’s always a real boost.

Also worth mentioning is that saturdaystorytellers recently released a recording of another dragon-related story of mine, The Chalice and the Swords. This one was written in 20 minutes as part of a “write-off” challenge in which that’s all the time you get. Those aren’t running any more, which is a shame because I feel as though I got a lot of great stories out of them despite the tight time limit. This incarnation of the story was narrated by Don Socrates, and the image you see above is Awaking by AhhhFire.

Girth Loinhammer’s Most Exponential Adventure Now Complete!

Girth Loinhammer’s Most Exponential Adventure is now complete! It took 25 months to write and is comprised of 1023 passages of text totalling 181,029 words (107 of which are “nuts” and 62 of which are “balls”). At least 1,024 of those words are simply “The End,” which should give you some idea of the range of alternate endings available. If you’ve been following for a while, you’ll know that it was always planned to have 512 of the things.

I’ll be attempting to screenshot the entire flowchart at some point to give some idea of the scale, but don’t currently have the necessary hardware attached to my computer. The full thing – even at the minimum level of magnification that Twine allows – spreads across eight monitors, so the only way I can actually capture it is to spread it across two and use those to grab the four corners of the chart, which I later stitch together. Continue reading

The Dragon and the Dying Stars

Flash Fiction Month 2017, Day 31

Challenge #14: Write a story in the style of a fairy tale, including phrase repetition and involving stars as physical objects. It must be serious in tone but also include a Phillips screwdriver.

This challenge was set by G. Deyke.

Once upon a time, in a world far distant, the night sky grew dark. Slowly, at first, the stars grew dim. The king’s philosophers at first thought that this was nothing more than the action of passing aeons, and that more would burn anew. But ere long their numbers dwindled, and the naked eye saw plainly what no telescope could: the stars were consumed.

Troubled, the king sent out his greatest knight upon a steed of chrome. Agravane was that knight’s name, and in his hand he bore a sword born of a dying star. Never would that blade break, and never would its edge grow dull. For many weeks Agravane rode through the void, and for as many weeks the king watched through the seeing-stone that stood before his throne.

At last, Agravane found his foe, and the king at last saw who it was who plucked the stars from the aether like grapes from the vine.

It was a dragon, vast as his kingdom and black as the void. Each wing was as wide as a galaxy, and its eyes glowed like quasars. Its manner and its motions were that of a great animal; its structure and its form, that of a terrible machine.

When the dragon spoke, it spoke not to the knight before it, but to the king beyond the stone: “I have lived since before the days of time. Since before the noise of creation and beyond the notion of being. Your universe is an affront to me, but in its matter I have found a host, and that host offers a solution. From one hundred billion dying stars I built this body, and with it I shall consume all the living stars that remain. Then there shall be stillness and silence and peace until the heat death of the universe, wherein there shall be stillness and silence and peace still.”

In his throne, the king trembled at the threat of such a foe. But Agravane was fearless.

He held aloft his sword: “You might have seized your matter from the stars by force, but mine was a gift granted in a time of dire need. When I stood alone against the hordes of Far Reach and my weapon snapped in twain, bright Achernar crystallised into a blade that would never fail me so.”

But though Agravane was fearless, he was not wise, and his sword did not avail him: the dragon was forged of star-steel too, and though the blade did not dull against its scales, neither could it cut them, and the beast crushed him in its mighty hand unhindered. Agravane’s sword was lost to the aether whence it came.

Fearful, the king sent out a second knight upon a second steed. Carador was this knight’s name, and in his hand he bore a spear born of a dying star. Never would that shaft snap, nor would the point fail to find its mark. For many weeks Carador rode through the void, and for as many weeks the king watched through the seeing-stone.

“What fool comes to challenge me?” demanded the dragon, in a voice that carried even through the void.

“No fool am I,” Carador responded, keeping his distance, “for I carry the same spear that came to me during the siege of Omega Centauri when my own weapon was lost.”

The dragon snorted: “Never can you pierce my scales with your stick.”

Carador took aim: “I do not intend to try.”

He did not direct his spear against the dragon’s scales, but instead towards one of its vast eyes. Unerring, the spear flew, yet clattered from the boiling orb: even the eyes were forged of star-steel, and even the eyes could not be harmed.

With a single pulse of its fiery gaze, the dragon tore the knight’s very atoms asunder, and Carador’s spear too was lost to the aether whence it came.

Holding little hope, the king summoned still one more knight. Gilhault was this knight’s name, and in his hand he bore a hammer born of a dying star. When swung, the head was weightless, yet when it struck a foe it held the mass of a thousand moons.

But before Gilhault could mount his steed, an unseen assailant cracked his visor with a cudgel so he could not brave the void: Elayn, his squire, stole the reins and rode off in his stead.

Furious, the king sent all his knights to pursue her, but all were left behind: none tended the steeds with more skill or kindness than Elayn, and so none could catch Gilhault’s, which she had so long cared for.

Elayn faced the dragon.

The dragon laughed. “Will you fight me with a simple cudgel?”

“No.” Elayn drew her own gift of star-steel from her voidcloak. “With this.”

And the dragon laughed louder, for the item she produced was but a Phillips screwdriver.

“I too was at the battle against the hordes of the Far Reach, and there my master was dismounted. I leapt through the void to reach his steed, but found it maimed beyond motion. For weeks we drifted, helpless, until we were caught in the orbit of Leporis. From that star was born this screwdriver, and with it I saved this steed.”

“Go home, little girl,” said the dragon. “You have some years yet before I trouble myself with your sphere: do not forfeit them.”

Elayn did not answer this insult. She merely charged forwards, and the dragon, without even going to the effort of stretching out its neck, consumed her whole.

But though every piece of the dragon was formed of a dying star—every piece indestructible—they were held together with screws of star-steel. And though their threads would never strip and their shanks never break, no bond held them in their place but simple force.

In this way, with nothing but a screwdriver, Elayn beheaded the monster whose neck no blade could sever.

If you’ve enjoyed this story, you can find my work from previous Flash Fiction Months collected in these books:

OCR is Not the Only Font Cover REDESIGN (Barbecued Iguana)Red Herring Cover (Barbecued Iguana design)Bionic Punchline eBook CoverOsiris Likes This Cover

Click any cover to find that book in your choice of format.

You might also be interested in my sci-fi murder mystery novella, Ten Little Astronauts, which is currently crowdfunding at Unbound. Most pledge levels include all the books shown above, and all will include your name in the back of Ten Little Astronauts itself as a patron of my work.

Support it here!

Never Let Me Down

Flash Fiction Month 2017, Day 29

Challenge #13*: David Bowie Day. Write a story including a character in mourning and exploring the theme of religion. It must include at least three David Bowie film titles, a swan song, and a character who speaks to the audience only in David Bowie song titles.

Everyone had been sad about it, naturally. To so suddenly lose a figure so beloved to so many. But it had struck Hades more than most. To him it was deeply personal, somehow. It shouldn’t have been—until it had happened, he’d never even been in the same room—but it was. He bet Baal never had to put up with this sort of sacrilege.

“I’ve been waiting for you,” said Virgil to the reader.

That was Virgil’s imaginary friend: “the reader.” Hades wasn’t sure when it had started, but he suspected it had something to do with his still-alive friend Dante waltzing off to Purgatory and leaving him stuck here. That or the linguine incident. That had been hard on everybody. Hades himself didn’t much like to think about it. He turned his attention instead to Charon, still trying to lift the deceased into his tiny little canoe.

“Have you tried using a lever of some kind?” yelled one of the shades.

“For the last time, Archimedes, enough with the levers!” Hades yelled back, then turned to Charon once more.

He didn’t seem to be getting anywhere. Continue reading

The Twin Chalices

Flash Fiction Month 2017, Day 24

Once upon a time, there lived a powerful enchantress. But though her strong magic sustained her for a long, long time, there came a day when she began to grow old. She knew that it was time to choose an apprentice to someday succeed her, and so she called upon her two most promising students.

Aegorath was of noble blood, born under the Dragon Moon, and saw through the world’s veil as through a still pool. Yet where others of noble birth counted upon name alone, and others with special gifts relied upon those over study, Aegorath worked hard, far more proficient as an acolyte than many masters.

Thilo too worked hard, but the seers had found him in a nameless village, far away, and he had therefore begun his studies later than the others his age. His efforts had been spent first in gaining an equal footing with the others, and later in compensation for the fact that his gaze pierced the veil no more clearly than the others.

“The ways of our order dictate that I must decide upon an apprentice,” said the enchantress, “and I have decided that it will be one of you. However, the final choice will be by way of a challenge.” Continue reading

The Chosen One

Flash Fiction Month 2017, Day 23

“You’re a wizard, Henry.”

“Wait…what?”

“You’re a wizard, Henry,” repeated the large, hairy man with the umbrella. “And a darn good’un!”

“Stop!” shouted a smaller hairy man with a laser sword as he leapt over the already-knocked-down door. “That man is an impostor! You’re actually a space wizard. He was going to try and trap you in some kind of fake wizard school here on Earth!”

“Stop!” shouted an even smaller scaly…person, also with a laser sword as he squeezed past the second guy. “This man is an impostor! You’re actually a space lizard. He was going to try and trap you on some dank swamp planet where you’d never discover your true reptilian nature!”

“Stop!” shouted a larger scaly person with a very long scarf. “This iguanaman is an impostor! You’re actually a time lizard. He was going to…”

“Henry?” A woman stepped through the door. “Henry, is everything alright? Who are you talking to?” Continue reading

Ultraviolent Unicorn Deathmatch of Destiny

Flash Fiction Month 2017, Day 22

Challenge #10*: Write an interactive story with at least two good endings and two bad endings. It must feature a conflict between Man and Society, and must also involve a choice that hinges on equipping the right item.

A hyperlinked version of this story is available here.

1

In the arena, two majestic alabaster unicorns duel to the death. Their tungsten chainsaw horns ring out against one another like a swarm of killer bees in a blender.

Intervene: 2

Place bet: 3

Leave: 4 Continue reading