Back at EGX 2016 I got involved with virtual reality game Craft Keep VR. A certain portion of the game was already available in Early Access before I even heard about it but over the past few months I’ve been writing story and dialogue and gradually seeing the whole thing take form. At this point my work is done and, not only that, the finished game has just been released! You’ll need either an Oculus Rift or an HTC Vive virtual reality headset to play it, but even if you don’t have one of those knocking about I highly recommend checking out the trailer.
I got a chance to play a very nearly complete version at EGX Rezzed this year, and the experience was…strange. Amazing, but strange. I don’t have the VR equipment necessary to play this sort of thing at home, so beyond a few YouTube videos I hadn’t really seen the work in progress while I was writing. It’s quite a shock to go from “Ha ha! This’ll make for a fun bit of dialogue,” to “Oh wow! There’s the guy saying it!” with absolutely nothing in between. It would be weird if the jump were simply from page to screen, but when it’s from page to 3D people walking around in the room with you, it’s especially striking. Continue reading
It’s been quite a while since I had a new story to share online. It’s hard to be too upset about that given that it’s primarily down to some recent successes – crowdfunding Ten Little Astronauts takes up a great deal of my time, and I’m currently sorting out a contract for Girth Loinhammer’s Most Exponential Adventure with a different publisher – but still it seems like a shame.
Another factor in this (and it’s somewhat related to the whole Exponential Adventure thing) is that my work recently has taken a step away from self-contained, linear stories and towards more nebulous interactive pieces, whether I’m putting together Twine games all by myself or whether I’m approaching bigger videogame developers about the possibility of working with them. Amazing as it is to have a hand in something like Craft Keep VR, all the time I spend lining up opportunities like that is time I can’t spend knocking together a short story or chipping away at a novel. And that got me thinking: maybe I can use one of these things to tackle the other?
That’s where Project Pythias comes in.
Essentially, though Project Pythias can’t “think” as such – it doesn’t actually aim to produce anything funny or surprising – it can grasp that Captain Redundancy appears only in stories in which his presence is redundant, and that Girth Loinhammer is supposed to be intimidating but ends up being sexy, and when stories follow some sort of formula like that, it’s reasonably good at identifying and reproducing it.
It’s also still pretty buggy, by the way: you might see an occasional error message, but I’m actually really struggling to work out what’s going wrong. For the most part, you can just ignore those. However, DON’T tick the box to “prevent this page from generating additional dialogs” if it appears. Those dialogs are necessary for Twine to run.
I’m putting this out there partly as a way of offering some new stories to you guys, but as well as that I’m hoping to further refine Project Pythias‘ output. At the moment they’re essentially just outlines, but with some feedback and a few weeks’ work I think I could have this thing generating stories approaching 1,000 words. I’m not exactly going to count on it to tackle Flash Fiction Month for me, but if time is short this July I might set it loose on the ordinary days and just focus on the challenges myself. I’m already relying on automation more and more. If you don’t believe me, consider this: I’m at EGX right now! Today! This very minute, even! WordPress posted this all by itself (under my instruction, of course).
Anyway, here’s that link again. Give it a try, and tell me what you think. If everything works out, there’s a good chance Project Pythias will be producing all my short fiction by 2018.
I realise we’re halfway through March at this point, but wow is that second half packed full of things to do! If you fancy meeting me in person, you’ll have plenty of chances over the coming couple of weeks (though it helps if you’re currently in the southern half of the UK). Here’s what’s coming up, in order:
Truth is Like a Lazarus Launch
(University of Reading [Van Emden Theatre, HumSS Building], 6pm Monday 20th March)
I got my BA it the University of Reading, and after getting in touch to let them know about my recent success with Ten Little Astronauts, I was invited to submit something to this year’s Reading Creative Arts Anthology, Truth is Like a Lazarus; or, A Roof Bursting with Stars. That something is in there now, and if you turn up in the Van Emden Theatre at 6pm you’ll hopefully have the chance to hear me read it!
As an added bonus, the HumSS building is worth a visit in its own right: think “Hogwarts as imagined by M.C. Escher.” In my second year I almost missed a class because it took place on a floor I didn’t know existed. Fortunately, however, the Van Emden Theatre is up just one flight of stairs visible from the main entrance. Reading’s Whiteknights Campus is full of quirky things like this: it was very nearly declared a Site of Special Scientific Interest and has its own (obsolete) nuclear bunker. Well worth taking the time explore beforehand if you do decide to come to this event!
Winchester Comic Con
(Winchester Discovery Centre, 9am – 6pm, Saturday 25th March)
The first ever Winchester Comic Con is coming up, and I’ll be on the first ever author panel! I’m also one of the judges for the flash fiction competition, so if you fancy making a day of it then come prepared with a ≤100 word speculative fiction story. The competition is open to anybody with a ticket (which presumably you’ll need to get in there anyway, though it may be possible to pay on the door) and this is very much my kind of thing.
As you might expect from a nine-hour event, there’ll be lots going on. There’ll be guests from Harry Potter, Star Wars and Doctor Who, as well as the world’s leading Tintinologist (an expert on Tintin) Michael Farr. Also, it’s not certain at this point but I’m hoping fellow Unbound author Niall Slater will be there too.
(Tobacco Dock, London, 30th March – 1st April)
After having a really great time at EGX in September last year, I’ll be returning for EGX Rezzed at the end of the month! I say “returning” but actually this’ll be a fairly different event. For one thing it’s in London rather than Birmingham, and for another the focus is more on PC and indie titles such as Craft Keep VR, which will be on display there!
For anyone who hasn’t been following for a while, I first came across Craft Keep at EGX and, soon afterwards, ended up writing for it. That was a bit of a dream come true, really. EGX was the first games event I ever went to, and standing in the massive crowd heading in at the start of the first day, I never imagined I’d have my own work on show in the next one I went to. It was only an outside possibility even at the point I was on the train back home! I met a lot of great people at the last event (and bumped into a couple of people I’d already met at the Brighton Global Game Jam), and I’m hoping there’ll be a chance to catch up with at least some of them at this one.
As the “VR” in “Craft Keep VR” might imply, this is a virtual reality title and you’ll need a VR headset and motion controllers to play it. For most people (including me) then, an event like EGX is your main chance to give it a go. Tickets are available here, and they’re actually not too pricy considering the range of games you get to see! I gather that Rezzed will be more low-key than regular EGX – I’m not expecting to grab quite as many free T-shirts (if any) this time around – but even so you’re looking at three full days of gaming for less than the price of one current-gen console release. It’s certainly cheaper than buying an Oculus Rift or HTC Vive if you just want a go at Craft Keep VR!
And that’s it.
I’ve got a few more things planned over the last little while, quite a few of them related to Ten Little Astronauts, but none of those involve turning up places in person. Or at least, none of the ones that do really offer an opportunity to meet up with people. If you are planning to head to any of these, though – whether you’re near Reading or Winchester or fancy a trip into London for EGX – then let me know! It would be great to say hi.
It may have taken the longest of any of my Flash Fiction Month anthologies to put together, but 2016’s collection – Robocopout – is now available, and for the first time ever I’ve managed to release the ebook and paperback simultaneously.
This particular copy is already in the post to Jo Bellamy, the Ten Little Astronauts supporter who won the 100 supporter draw a little while back. If you want a paperback of your very own, you can get one on Amazon UK or Amazon US (and probably other places too). If you want an ebook, I highly recommend Smashwords which has every format you could possibly want and they’re all DRM-free.
Every year my selection of flash fiction anthologies gets a little bit more garish. Continue reading
It’s taken a lot longer than expected (the original plan was to have the entire thing wrapped up by the end of November 2015), but the first (or arguably left-hand) half of Girth Loinhammer’s Most Exponential Adventure is now complete!
Provided you choose to sit around moping at the at the very beginning of the story, rather than going off and doing something interesting, you can explore every single possible option leading off from that point, and follow along all the way to every possible ending: 256 in all!
I’ll be starting work on the second (or right-hand) half of the Adventure pretty much immediately, but it might be a while before I make the new content available just so that there aren’t too many dead ends for readers to stumble into. If you haven’t taken a look at this yet, now’s a great time: you’ve got absolutely masses of options and I can guarantee that any storyline you can start, you can also finish.
At the time of writing, the story is 78,629 words in length altogether, making it the single longest work I’ve ever released by a reasonable margin (the next longest is currently Face of Glass, at 55,550). Despite that, this novel-length interactive story is completely free to explore. If you’d like to chuck some money my way, however, please consider pledging to support Ten Little Astronauts, my crowdfunded novella. You’ll get a book that wouldn’t have existed any other way, every copy will have your name recorded in the back as one of its patrons, and you’ll be helping me achieve my dream of having my best work to date distributed by Penguin Random House. It’s a win-win-win!
It’s got a little overshadowed by Ten Little Astronauts and Craft Keep, but yes, I’m participating in National Novel Writing Month again this year! However, I’m not writing a novel this time around. I’m continuing last year’s massively interactive fantasy story, Girth Loinhammer’s Most Exponential Adventure. The upshot of this is that although we’re only six days into the event, and although I only really got into it on Day 3 myself, the project is already more than 60,000 words long (50,000 from last year, plus 10,000 words of never-before-seen storylines from the past six days).
You might recall Craft Keep VR from my writeup of EGX 2016, where I was lucky enough to try out the virtual reality fantasy artisan game first hand. Well, there’s some exciting follow-up news. First of all, Craft Keep is coming to Steam Early Access on the 10th of November: that’s less than a week away!
Second, I’m writing this thing! At EGX I got talking to the developer, Arvydas Žemaitis, who said that he was looking to include an interesting story as the player travels about setting up shop in all these weird and wonderful locations around the world. Naturally I sent off an email about it after the event, and here we are! Continue reading
You may have seen Shona Kinsella’s recent review of Face of Glass, but what you might not know is that she’s actually written a work of Prehistoric Fantasy herself. Ashael Rising has not only been launched, but successfully funded through Unbound! I think you’ll find the story behind the book very interesting, and if Ashael Rising itself piques your interest, you’ll be happy to know that although it’s passed 100% funding, there’s still a chance to chip and and get your name in the back of the book as a supporter (among other great rewards)!
Ashael Rising: How it All Began
I have wanted to write a book for as long as I can remember. As a child I wrote stories in notebooks that I carried with me. In my teens, the film Bucket List was a big thing and Write a Book was number one on mine. As an adult, I never thought I would actually get around to it; I mean who has the time? But I still squirreled away ideas, guarding them jealously against the possibility that I would win the lottery and become a lady of leisure.
About nine years ago I had a dream that, immediately upon waking, struck me as one of those ideas and though much of the dream faded, the final image has stayed with me all these years. Continue reading
Flash Fiction Month has just ended, which means that (as well as bundling my stories together into a brand new anthology) the task of catching up on everything else that happened during July begins. There’s been a fair bit of news that I would have shared already if there hadn’t been quite so many 3am finishes or 6am starts, and top of the list is probably Kicking and Screaming.
I‘ve gone to a fair bit of effort to spread the word about my crowdfunded novella, Ten Little Astronauts, which was accepted for publication by Unbound at the start of the month. However, somewhat embarrassingly, I completely neglected to mention another book that was released even before that. Kicking and Screaming is an anthology of stories from the Screamprompts group on deviantART. Continue reading
Flash Fiction Month 2016, Day 30
The corpse of the dragon lay steaming upon the floor, the marks of its wrath seared permanently into the cavern walls. Yet the heroes stood victorious. Leaving the dragon to stink and smoulder, they ventured deeper into its lair, appraising the stock of treasure the winged terror had amassed across the ages.
“This will ease the suffering of our land…” observed Khemaghan the Keen, lifting a gem-studded chalice, worth several fortunes on its own.
“…but it will not repair the devastation that the beast has wrought.” Quilbar the Quick was troubled by the same thought.
“We beat it,” said Skondar the Strong, speaking firmly as ever. “We won. It’s over.”
But from the bones of the dragon, there sprang forth a new threat. For in its hoard—beyond the reach of mortal man for years known only to the gods—there stood a copper lamp upon a bare pedestal. In every other room, gold and jewels had lain strewn across the floor, a careless bed for the vile serpent.
In this room, the floor was bare. A perfect, solid circle of clear stone marked a perimeter about the pedestal, as though gold and silver feared to draw too close to the base metal that stood atop it.