Tagged: live

Audio: Girth Loinhammer’s Most Exponential Adventure at EGX Rezzed 2019

Since Girth Loinhammer’s Most Exponential Adventure will be returning to EGX next week, I thought it was about time I uploaded the audio from its appearance at EGX Rezzed back in April.

If you’d like to catch Exponential Adventure at the main EGX event, it’ll be running from 13:00 to 13:45 on Friday the 18th of November. Even if you’re not there in person, the Fringe Theatre schedule suggests that you should be able to catch it streaming live on the official EGX YouTube channel, so you can still enjoy my live interactive* theatre thingy from the comfort of your own home!

*Unfortunately you can’t actually interact with it over the internet.** You’ll only be able to have a hand in the story if you’re there in the ExCeL centre.

**I guess technically you could still yell at your computer screen, but I won’t be able to hear you. Also, you’ll probably get some funny looks from anyone who can hear you. Especially if you’re in a library.

Exponential Adventure Returns to EGX

If you missed my live reading of Girth Loinhammer’s Most Exponential Adventure at EGX Rezzed this year, then good news! You’ve got another chance to catch it. I’ll be performing at the EGX Fringe Theatre at 1pm on Friday the 18th of September!

This will all be happening at ExCeL in London, and it’s my first time there. In all honesty I’m a little disappointed to see EGX move away from Birmingham, but I’m also incredibly happy to get a chance to take my work to the “big” EGX. I think it went well last time (which I assume is why they’re letting me do it all again), and if you did manage to catch it back in April then you’ll be happy to know that the odds of hearing any of the same storylines again are more than a hundred to one.

If you don’t already have a ticket for EGX, you should know that they’re now running a little low. Early entry day tickets are already gone, but you can still catch my panel with a standard Friday ticket. There are also a limited number of Super Passes left, which will get you in early all four days. If you can stick around for the whole thing, I highly recommend it: if the London version of this event is anything like the Birmingham one, there’ll be way too much to see than you have time for while it’s running, let alone in just one day.

Finally, if you’d like to come along but can’t shell out for a ticket, you might like to know that Tranzfuser is looking for abmassadors (but be quick – applications close at 5pm on the 15th of September). Not only will you get free entry, they’ll pay you £70 per day to run their stand. I don’t know for sure that you’d be able to duck out and catch Exponential Adventure, but I figure there’s at least a possibility you could make that your lunch break or something. Regardless, it sounds like a great opportunity, and I’d be applying for it myself if I weren’t already attending as an exhibitor.

Exponential Adventure at EGX Rezzed

Good news for fans of the Dungeon Lord: Girth Loinhammer’s Most Exponential Adventure will be making an appearance at EGX Rezzed on the 4th of April!

More specifically, a live reading of Girth Loinhammer’s Most Exponential Adventure will be taking place as part of the brand new EGX Rezzed Fringe Theatre. For anybody unfamiliar with the story, it’s a massively interactive fantasy parody that plays out sort of like a Fighting Fantasy gamebook, but typically involves much, much more booze. I’ll read a chunk out loud (probably with funny voices – it gets hard to tell who’s who otherwise), announce the options available to the audience, and then whichever one gets the loudest cheer decides how the story will continue.

This is essentially what I’ve been doing at open mics for the past couple of years, but instead of taking place in a dingy pub somewhere, it’ll be at London’s largest games event.

If you’d like to come and get involved, Exponential Adventure will be running Thursday 4th of April at 2pm, and go on for about 45 minutes. This should allow time for at least three readings, but could stretch to as many as four or five depending on how things go on the day. We’ll be on the ground floor of the Tobacco Dock, which is probably the second most dungeon-y venue I’ve ever had for this.

Tickets are very reasonably priced for an event of this size. If you’re already near London, twenty quid gets you in all day Thursday which will let you see my show and still have a go at plenty of games. If you’re coming from farther afield, a Super Pass for the full three days is just £44.

Also, not to pile on the pressure or anything, but if nobody turns up then I will literally be standing on stage doing nothing because interactive fiction does not work without an audience. So please do share this around!

Twine for Beginners: Timers and Live Text

If you want to make your Twine games more interesting, there are few easier ways to do that than the (live:) macro. This thing can do as little as shuffle your random text from time to time, or as much as introduce completely new mechanics into your game. This tutorial will borrow a few ideas from others in the series, but honestly – if all you want to do is make your games a little more dynamic – it shouldn’t be too hard to follow on its own. Here are a few different methods of using (live:) to do interesting things:

Method Zero: What (live:) Actually Does

This macro behaves a little differently to (if:), (else:), (either:), etc. so I think it’s worth taking a moment just to introduce it. If you open up Twine 2 and type in (live:)[Here’s some text I want to appear live.], this is what you’ll see when you run the game:

At a glance, it’ll appear that nothing’s going on. However, what’s actually happening is that the (live:) macro is constantly refreshing that text. You just can’t tell because refreshing the text doesn’t actually do anything. It looks the same every time it shows up, so it doesn’t really matter whether it’s being re-displayed a thousand times a second or it’s displayed once and just stays there. However, the fact that this doesn’t draw attention to itself can actually be pretty useful, as you’ll see in the next step. Continue reading