This is quite a different sort of game to the things I’ve made with Twine. It’s a parser-based text adventure, meaning that instead of simply clicking links you must control it by typing things like “go north,” “take key,” and “hit shoggoth with inflatable novelty hammer.” I’ve got no idea if that last one is ever an option in the game. I’ve got no idea what’s in the game at all beyond the one room I designed, to be honest. It might be terrible! The opening text suggests that it is (and that that’s part of the fun).
It also offers quite a list of objectionable content that appears in the game, so maybe not one for the squeamish. It is cosmic horror after all!
One year ago today I released Damon L. Wakes’ WiFi Simulator 2018. But as we all know, technology moves along quickly and the innovations of yesteryear are soon left behind.
That’s why I’ve produced a brand new work of bold, hyper-realistic interactive fiction: Damon L. Wakes’ WiFi Simulator 2018 Simulator 2019. All the fun of WiFi Simulator 2018, updated and improved for 2019. Just look at this flowchart!
I hope you enjoy playing the game as much as I enjoyed making it. Which is very likely because to be honest it was a bit of a chore.
You might be wondering how there can be a Project Pandora 3 given how Project Pandora 2 ended. You might also be wondering what Project Pandora even is, and if that’s the case then I recommend starting with the first one.
That said, familiarity with the series isn’t essential and this wouldn’t be a terrible place to jump in (especially compared to Project Pandora 2, which will not even function if you haven’t played the original). My Project titles in general have always been about exploring one particular (usually fairly meta) game mechanic and how the player interacts with it, and developing an epic multi-game storyline isn’t really a big part of that.
Basically, have a quick go at the first two beforehand if you want the full experience, but don’t be afraid to get stuck in with Project Pandora 3 if you just fancy playing something vaguely sinister.
I’ve been pretty heavily focused on getting Ten Little Astronauts ready for publication recently, which might be why I never noticed that two of my interactive fiction games were on the People’s Choice shortlist for Wonderbox’s Opening Up Digital Fiction Competition.
You can play either one by clicking its icon above.
I sent in a whole bunch of games back when the competition was open for submissions, but wasn’t particularly confident in any of them making the cut. To see two in there is a real surprise, especially since these two in particular are very different in tone.
Because I discovered this pretty late on, not only has voting now closed but the winners have already been announced! Sadly neither of my games are amongst them, but there was some pretty serious competition: the winners look absolutely top notch, and I encourage you to check them out.
This is hardly the first time something I’ve worked on has been up for a prize, but it is the first time it’s happened specifically for an interactive piece that wasn’t a team project. It just goes to show that it’s usually worth taking a chance on these things even if you’re not sure what will come of it. Also, do keep an eye on Wonderbox specifically: the competition is annual so if you’d like to take a shot at it yourself then you’ll have a chance next year!
If you’ve subscribed to my newsletter, you might have already had a chance to read The Garden of Eleven, the flash fiction piece I submitted to the final Hampshire Writers’ Society competition of their 2017-2018 season. That piece went on to take first place, and it’s now going on to be broadcast on Hospital Radio Basingstoke: one of the top five hospital radio stations in the UK.
If you’d like to have a listen online, it’ll be on sometime between 15:00 and 16:00 UK time on Wednesday 22nd of August 2018 (ie. coming up soon!). But time zones are difficult, so if you don’t know when that is for you, keep an eye on my Twitter feed: I’ll try and squawk about it an hour or so in advance.
I think this is the first time something of mine has gone out as audio like this, but we’re hoping it could become a regular thing for HWS – with the winning competition entry being broadcast every month.
Behold! Damon L. Wakes’ Beer-on-the-Wall Simulator: a complete Twine game created using only one passage! Indulge your eyeballs with this beast of a flowchart:
Yeah. You can probably guess where this is going. Enjoy!
I got stuck in a library for about an hour yesterday so I used the time to write a Twine game on my tiny, Frankensteined-together netbook. That game is Damon L. Wakes’ Stuck-in-a-Library Simulator.
Yeah. This is my life now. And you get to experience it too! Through the medium of interactive text. Fun.
Flash Fiction Month 2018, Day 31
Challenge #14: Write a story that includes a criminal character and is not set on dry land. It may be a 369er, an epistolary narrative, or a work of interactive fiction.
You are Wishes O’Houlihan, top agent of the International Leprechaun Police. Riding atop your mighty steed – a unicorn with a chainsaw for a horn – you are unstoppable.
Your mission is to take down Captain Blokebeard, the most notorious pirate of the North Specific.
Parachute in! 2
Speedboat chase! 3
Launch yourself from a cannon! 4 Continue reading
Flash Fiction Month 2018, Day 30
“Come on, Squat Runt!”
“Can we rethink my nickname, Doctor James? I feel as though it crosses the line from affectionately disparaging to actually hurtful.”
“There’s no time! We have to reach the Sistine Chapel before that albino monk gets—”
A hooded figure stepped out from the doorframe. “My ears are burning,” said the monk.
“Well, I’m not surprised,” said California James. “It is an exceptionally sunny day.” Continue reading
Flash Fiction Month 2018, Day 29
EXT. SAINT SWITHUN’S HOME FOR EXCEPTIONALLY BIG-EYED ORPHANS – MORNING
We see the sun rising over St. Swithun’s Home for Exceptionally Big-eyed Orphans, which is prominently signposted. Birds are singing. Peaceful flute music – you know the music I mean – plays.
Record scratch. The music stops.
INT. SAINT SWITHUN’S HOME FOR ETC. KITCHEN – CONTINUOUS
MRS. WITHERSPOON continues screaming, hands clasped to her face. She screams for some time, eyes wide with horror. Finally, we see what she was screaming about. There is a plate on the kitchen table covered with the smeared remains of a cake. Icing is splattered liberally all around.
MRS. WITHERSPOON: Who can possibly deduce who ate the orphans’ precious cake?
Tyres screech outside.
Brutal guitar solo plays.
TITLE CARD: “SATAN AND HIS ROBOT BUDDY PAUL” Continue reading