Announcing Project Ptocheia

Things have been busy for the past several months so I haven’t been as active online as I’d like, but I have been working on several very interesting projects in the background. One of those is Project Ptocheia.

This is something a little different to most of my interactive work. It’s not primarily concerned with narrative, more with eliciting a certain response through a combination of procedurally generated instrumental music designed to accompany a pre-recorded video montage. I’m obviously very fond of traditional branching path narratives, but having become well familiar with Twine by now, I’m interested in exploring some of the more ambitious multimedia tools on offer. I firmly believe that these online creations can prompt real-world change.

This is also something of a trial run for a few of those other projects I’ve got in the works. I still hope someday to release Girth Loinhammer and the Quest for the Unsee Elixir as a gamebook, and naturally there’ll be an HTML version to go along with it. I’m well familiar with how to release paperbacks and ebooks, but less so how to go about publishing a commercial game through itch.io. So Project Ptocheia is my first attempt at that! Don’t worry, though: it runs in-browser, and it’s pay-what-you-want. There’s no obligation to fork over any money just to give it a go – just a gentle hint within the game itself that if you’d like to support my work, that’s one way to do it.

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