Tagged: interactive fiction

Cragne Manor

Not so long ago, I contributed to Cragne Manor, a massive (80+ authors) interactive fiction project created as a tribute to Anchorhead. The game is now finished, and you can play it in your browser!

This is quite a different sort of game to the things I’ve made with Twine. It’s a parser-based text adventure, meaning that instead of simply clicking links you must control it by typing things like “go north,” “take key,” and “hit shoggoth with inflatable novelty hammer.” I’ve got no idea if that last one is ever an option in the game. I’ve got no idea what’s in the game at all beyond the one room I designed, to be honest. It might be terrible! The opening text suggests that it is (and that that’s part of the fun).

It also offers quite a list of objectionable content that appears in the game, so maybe not one for the squeamish. It is cosmic horror after all!

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Damon L. Wakes’ WiFi Simulator 2018 Simulator 2019

One year ago today I released Damon L. Wakes’ WiFi Simulator 2018. But as we all know, technology moves along quickly and the innovations of yesteryear are soon left behind.

That’s why I’ve produced a brand new work of bold, hyper-realistic interactive fiction: Damon L. Wakes’ WiFi Simulator 2018 Simulator 2019. All the fun of WiFi Simulator 2018, updated and improved for 2019. Just look at this flowchart!

I hope you enjoy playing the game as much as I enjoyed making it. Which is very likely because to be honest it was a bit of a chore.

Wolf at the Door Debuts at WordPlay 2018 — Deck of Bards

This Saturday I’ll be heading to London for AdventureX. Also this Saturday, Wolf at the Door – the collaborative folk horror game I’ve been working on for the past few months – will be heading to Toronto for WordPlay 2018. Check out the shamelessly self-reblogged post below for more details.

If you’re anywhere near Toronto and can make the trip, I highly recommend it: there are a whole lot of other great games (and talks) to catch as well, and you should also definitely check out the following post for those reasons as well.

I’d love to head to WordPlay myself but on top of having other plans and it being an impractically huge distance to travel (which pretty much rule it out anyway), they won’t even let me into Canada at the moment. In what feels like pretty much the most “me” turn of events ever, I can’t get to Canada right now because I’m Canadian. In order to fulfil the requirement that Canadian citizens travel into Canada on Canadian passports, I have to provide proof of Canadian citizenship or (potentially) be turned away for having Canadian citizenship. It’s hard to articulate just how stupid this is.

But this is getting a little off-track. The main thing take away from this post would be that you should definitely check out the following (much more professional) post on the Deck of Bards website. It includes a link to the Wolf at the Door demo – the first time it’s ever been available to anyone outside our team – and also you might like to subscribe to the Deck of Bards blog for more Wolf at the Door updates.

Hint hint.

Slice-of-life folk horror game Wolf at the Door will be on show for the first time ever at WordPlay, a free annual games festival hosted by the Hand Eye Society. This year’s event will be taking place from 12-5pm on November 10th at the Toronto Reference Library. The current version of the game contains only […]

via Wolf at the Door Debuts at WordPlay 2018 — Deck of Bards

Project Pandora 3

You might be wondering how there can be a Project Pandora 3 given how Project Pandora 2 ended. You might also be wondering what Project Pandora even is, and if that’s the case then I recommend starting with the first one.

Project Pandora 3

That said, familiarity with the series isn’t essential and this wouldn’t be a terrible place to jump in (especially compared to Project Pandora 2, which will not even function if you haven’t played the original). My Project titles in general have always been about exploring one particular (usually fairly meta) game mechanic and how the player interacts with it, and developing an epic multi-game storyline isn’t really a big part of that.

Basically, have a quick go at the first two beforehand if you want the full experience, but don’t be afraid to get stuck in with Project Pandora 3 if you just fancy playing something vaguely sinister.

Happy Halloween!

Blacklight 1995 and Unicorn Deathmatch Shortlisted for Wonderbox Digital Fiction Competition

I’ve been pretty heavily focused on getting Ten Little Astronauts ready for publication recently, which might be why I never noticed that two of my interactive fiction games were on the People’s Choice shortlist for Wonderbox’s Opening Up Digital Fiction Competition.

You can play either one by clicking its icon above.

I sent in a whole bunch of games back when the competition was open for submissions, but wasn’t particularly confident in any of them making the cut. To see two in there is a real surprise, especially since these two in particular are very different in tone.

Because I discovered this pretty late on, not only has voting now closed but the winners have already been announced! Sadly neither of my games are amongst them, but there was some pretty serious competition: the winners look absolutely top notch, and I encourage you to check them out.

This is hardly the first time something I’ve worked on has been up for a prize, but it is the first time it’s happened specifically for an interactive piece that wasn’t a team project. It just goes to show that it’s usually worth taking a chance on these things even if you’re not sure what will come of it. Also, do keep an eye on Wonderbox specifically: the competition is annual so if you’d like to take a shot at it yourself then you’ll have a chance next year!

IntroComp 2018

This year, for the first time, I’ve entered IntroComp: an interactive fiction competition for which participants submit an excerpt of a work-in-progress rather than a finished piece. It’s an unconventional idea, but fortunately I had plenty of works-in-progress to choose from so bunging something in was a no-brainer.

The rules specify that entrants can’t canvass for votes, so I’m going to play it safe and not even tell you which entry is mine! You’ll just have to read through all of them (or as many as you like) and guess* which I submitted. And vote! Voting is open until August 31st.

*It’s possible my name is in there. I don’t know. I can’t remember.

Have fun! And if you write interactive fiction yourself, do keep an eye out for next year’s event. It’s a wonderful idea and I’d love to see it get more entries next time around.

Damon L. Wakes’ Stuck-in-a-Library Simulator

I got stuck in a library for about an hour yesterday so I used the time to write a Twine game on my tiny, Frankensteined-together netbook. That game is Damon L. Wakes’ Stuck-in-a-Library Simulator.

Yeah. This is my life now. And you get to experience it too! Through the medium of interactive text. Fun.

Announcing Wolf at the Door

Back in May I set up Codename Caerus: a game project bringing a team of people together to make something better than any of us could have produced individually. That something is still in the works – it’ll take more than a couple of months to see it through to the end – but we’ve made great progress and Codename Caerus now has a title: Wolf at the Door.

Our efforts so far have been focused on getting a demo prepared for submission to AdventureX. At this stage, it’s not in good enough shape to share – this one’s just to demonstrate that we have the bare bones of a working game – but it can be played start to finish and most of the gameplay that’ll appear in the finished version is already present in some form or another. In some ways it’s already more ambitious than what I first planned, as we’ve got in-game sound: something I wasn’t even sure was possible to do in Twine back when I organised this! Continue reading

Ultraviolent Unicorn Deathmatch of Destiny 2: Aquatic Boogaloo

Flash Fiction Month 2018, Day 31

Challenge #14: Write a story that includes a criminal character and is not set on dry land. It may be a 369er, an epistolary narrative, or a work of interactive fiction.

A hyperlinked version of this story is available here.

1

You are Wishes O’Houlihan, top agent of the International Leprechaun Police. Riding atop your mighty steed – a unicorn with a chainsaw for a horn – you are unstoppable.

Your mission is to take down Captain Blokebeard, the most notorious pirate of the North Specific.

…but how?

Parachute in! 2

Speedboat chase! 3

Launch yourself from a cannon! 4 Continue reading