Stories written for Flash Fiction Day 2018: I’ll be updating this post throughout the day if you want to keep up. If you’d like to get involved with this event yourself, you can sign up here! As long as it’s still June 16th in your time zone, it’s not too late!
“Hey, isn’t it Flash Fiction Day today?”
As you might have guessed by the suspicious timing, Project Procrustes (and its accompanying competition) was my April Fools’ prank for 2018. This one was subtle, and unless you worked your way through a substantial portion of the game, chances are you won’t even have noticed what was going on. However, two people managed to finish the thing on April 1st, so given the challenge involved I’d consider that quite a success.
Phil McArthur completed the game staggeringly swiftly, tweeting a line from the final passage within a couple of hours of release:
However, since he already owned Kingdom: New Lands (the game I was offering to the first person to complete Project Procrustes), he very kindly decided not to share a screenshot of the ending, giving someone else a chance to solve it and win the prize.
That person was G. Deyke!
Don’t go clicking for the original tweet if you still want to explore Project Procrustes for yourself: the screenshot (necessary for me to verify it had been properly completed) contains both spoilers for the story and some hefty hints on how to complete it yourself.
Despite having been made as a joke, I’m hoping that Project Procrustes will serve as a portfolio piece when I’m looking for work in games. As well as being a substantial piece of interactive fiction in general, it includes a sophisticated character creator, a very versatile battle system, and easily the most refined design of anything I’ve made so far. It’s very finely tuned and I put it through a lot of testing.
Revealing the joke here would also reveal quite a chunk of the solution to the game, but if you’ve been trying to work your way through and have found yourself hopelessly stuck, here are some very general clues:
- Project Procrustes is tougher than you think it is. Find yourself hitting the back button looking for a choice that won’t kill off your character? You can stop looking: there probably isn’t one.
- Reaching the true ending of the game will take a lot of lateral thinking. Focus on what you have to do, not what you’re supposed to.
- There’s a reason Project Procrustes has such a naff title: a little familiarity with Greek myth could help you out a lot.
And one more thing. Don’t expect to get anywhere importing the flowchart back into Twine:
It’s here at last! The paperback version of We All Saw It Coming, my flash fiction anthology for 2017.
If you’ve come across previous anthologies in the series, you’ll know the deal: 31 stories, each written on a single day during July as part of Flash Fiction Month. The stories are generally funny, sometimes serious, and don’t really match up to any kind of theme. Except on this occasion, maybe, when you might be forgiven for thinking that the theme is bananas. Continue reading
The Dragon and The Dying Stars, my final piece for Flash Fiction Month 2017, was selected as a Daily Deviation over on deviantart.com today! If you’re not familiar with the site, that means it’s been prominently featured as something that’s worth checking out: it’s not an award as such, but still it’s nice to know that my story has been selected and it’s already getting a whole lot of new readers as a result. This has happened a few times before, and it’s always a real boost.
Also worth mentioning is that saturdaystorytellers recently released a recording of another dragon-related story of mine, The Chalice and the Swords. This one was written in 20 minutes as part of a “write-off” challenge in which that’s all the time you get. Those aren’t running any more, which is a shame because I feel as though I got a lot of great stories out of them despite the tight time limit. This incarnation of the story was narrated by Don Socrates, and the image you see above is Awaking by AhhhFire.
We All Saw It Coming, my Flash Fiction Month anthology for 2017, is now available as an ebook through Smashwords. It’ll be available through other retailers shortly, but I haven’t yet assigned it an ISBN because I’m still confirming that everything is working as it should.
The sheer scale of this year’s interactive fiction challenge, Ultraviolent Unicorn Deathmatch of Destiny, meant that I had to set up internal hyperlinks just to make it navigable. There was some extra faff involved in making sure I didn’t end up with all 48 of those listed in the book’s table of contents, and although everything seems to have worked out fine, there were enough opportunities for things to go wrong that I don’t like to assume they haven’t. Still, whether or not this story turned out perfect first time, I’ve definitely got a better grasp of how to handle interactive fiction in this format than I had before, and so at some point I expect I’ll be going back and giving the same treatment to Robocopout‘s interactive fiction piece, Inquisition.
The next job will be to format and publish the paperback, and when that’s available I’m strongly considering having a launch party of some kind! This book completes the six-colour cycle I’ve been working towards (I’ll be sticking another orange object on the cover of whatever I write for 2018), so although I’ve never made all that much of a song and dance about the release of these books in the past, I feel as though this is a good enough occasion to start.
Since this is pretty much the first book launch I’ve ever organised, I’m keen to get an idea of how many people would be likely to turn up, as well as where they’d be able to get to. The poll above allows multiple answers: feel free to tick as many as you like. In fact, ideally don’t be too picky: if you really could make it to any of these places, that gives me more options to work with. Conversely, picking only Southampton because you live there could screw things up quite a bit: if 30 people only pick the closest Hampshire town, they could quite easily be outvoted by half that number in London.
Promoting Ten Little Astronauts has put my work in front of people from much farther afield than before, so I’m really not sure where most of my followers are based at this point. My guess is that most know me from various local open mics – and I’d probably prefer a local launch myself – but the biggest events have been in London, and those are generally the ones where my name’s been on the flyers and whatnot. Ultimately I figure the thing to do is to hold the launch wherever people can get to it, so that’s why I’ve put out this poll. Tick whichever boxes work for you, pass it on to anyone else you think might like to come along for readings and live interactive fiction, and if you’ve got any other thoughts then leave those in the comments. As always, you don’t need an account or even an email address: just type words into the box, hit “Post” and it’ll get to me.
Girth Loinhammer’s Most Exponential Adventure is now complete! It took 25 months to write and is comprised of 1023 passages of text totalling 181,029 words (107 of which are “nuts” and 62 of which are “balls”). At least 1,024 of those words are simply “The End,” which should give you some idea of the range of alternate endings available. If you’ve been following for a while, you’ll know that it was always planned to have 512 of the things.
I’ll be attempting to screenshot the entire flowchart at some point to give some idea of the scale, but don’t currently have the necessary hardware attached to my computer. The full thing – even at the minimum level of magnification that Twine allows – spreads across eight monitors, so the only way I can actually capture it is to spread it across two and use those to grab the four corners of the chart, which I later stitch together. Continue reading
Every now and again, I have trouble coaxing my computer and the wireless router into talking to each other. Maybe it’s the fact that they’re at opposite ends of the house, maybe it’s interference from a nearby airport, maybe the two machines just aren’t on good terms. Perhaps the dinosaurs that formed the oil that became their plastic shells were neighbours who didn’t get along. Can you imagine that? Like, one of them was super neat and fussy, and the other one was super chill but kept forgetting to take his patio umbrella in when it got windy and the fussy one would always find it rolling around his garden messing up the petunias. That would make a great sitcom, but I digress.
The point is, once in a while my WiFi stops working, and every time it does I find myself struggling to get it back up and running. At a certain point it feels as though the smart thing to do would be to give up and work on something that doesn’t demand an internet connection, but even things that don’t demand that seem to at least benefit from it considerably. That’s why I made this:
Damon L. Wakes’ WiFi Simulator 2018
That’s right! Damon L. Wakes’ WiFi Simulator 2018 offers you an interactive glance at my own creative process. Marvel at the captivating range of options available to you. Be astounded by the faithfulness of the intricately crafted simulation. Ponder whether the author might not truly be the victim of an eons-long spat between comically mismatched saurian neighbours raging on through the ages.
Also, try turning it off and on again. And again and again and again…
You might recall that Craft Keep VR, the virtual reality game I ended up writing for after EGX 2016, was up for a Game of the Year award at Login Vilnius a while back. Well, it’s happened again, and this time it’s through the TIGA Games Industry Awards!
This time around, Craft Keep VR is right alongside big names like Forza Horizon and Horizon: Zero Dawn. Even just in its own category – Game by a Small Studio – there’s Yooka-Laylee and The Flame in the Flood, both of which have quite a bit more clout behind them than “Small Studio” would suggest: the teams behind those include some of the people behind Banjo-Kazooie, Halo and BioShock.
I hesitate to ask people to vote in this because I’m aware fairly few will have the VR hardware necessary to actually play Craft Keep, but if you’re in a position to compare the games in the shortlist (maybe you got a go at EGX or EGX Rezzed), then here’s the page where you can vote for your favourite.
Flash Fiction Month 2017, Day 30
“Great Lord Satan! Ruler of Hell! Chap with the really awesome horns and rockin’ goatee! Accept this virgin tribute as a token of our servitude.”
“Yeah,” said Cindi. “About that…”
“Look,” said Arch Anti-Bishop Dave, pulling down his hood. “If you’re going to play the ‘Actually, I’m not a virgin’ card, you can just stop right there. The first thing anyone does in this situation is claim not to be a virgin to avoid getting sacrificed, and I’m telling you now it’s not gonna work.”
“Oh, no, look. I’m not trying to avoid getting sacrificed. Why would I have responded to your Craigslist ad if I was? I’m just saying, you never specified that you needed a virgin, and I’m not sure that I am.”
“How can you not be sure if you’ve had sex?!?”
“Well,” Cindi shrugged, which was awkward on account of hanging upside-down from the ceiling over a portal to Hell. “What counts as sex?”
“You know…” Dave did that “finger going in and out of finger-and-thumb ring” gesture. “Sex.”
“Yeah, obviously, and I’ve never done that. But are there…other things? That would count in this situation?”
Dave narrowed his eyes. “Like what?” Continue reading
Flash Fiction Month 2017, Day 29
Challenge #13*: David Bowie Day. Write a story including a character in mourning and exploring the theme of religion. It must include at least three David Bowie film titles, a swan song, and a character who speaks to the audience only in David Bowie song titles.
Everyone had been sad about it, naturally. To so suddenly lose a figure so beloved to so many. But it had struck Hades more than most. To him it was deeply personal, somehow. It shouldn’t have been—until it had happened, he’d never even been in the same room—but it was. He bet Baal never had to put up with this sort of sacrilege.
“I’ve been waiting for you,” said Virgil to the reader.
That was Virgil’s imaginary friend: “the reader.” Hades wasn’t sure when it had started, but he suspected it had something to do with his still-alive friend Dante waltzing off to Purgatory and leaving him stuck here. That or the linguine incident. That had been hard on everybody. Hades himself didn’t much like to think about it. He turned his attention instead to Charon, still trying to lift the deceased into his tiny little canoe.
“Have you tried using a lever of some kind?” yelled one of the shades.
“For the last time, Archimedes, enough with the levers!” Hades yelled back, then turned to Charon once more.
He didn’t seem to be getting anywhere. Continue reading