Since Girth Loinhammer’s Most Exponential Adventure will be returning to EGX next week, I thought it was about time I uploaded the audio from its appearance at EGX Rezzed back in April.
If you’d like to catch Exponential Adventure at the main EGX event, it’ll be running from 13:00 to 13:45 on Friday the 18th of November. Even if you’re not there in person, the Fringe Theatre schedule suggests that you should be able to catch it streaming live on the official EGX YouTube channel, so you can still enjoy my live interactive* theatre thingy from the comfort of your own home!
*Unfortunately you can’t actually interact with it over the internet.** You’ll only be able to have a hand in the story if you’re there in the ExCeL centre.
**I guess technically you could still yell at your computer screen, but I won’t be able to hear you. Also, you’ll probably get some funny looks from anyone who can hear you. Especially if you’re in a library.
If you haven’t already been following my interactive fiction, this should be a really good introduction to it. Even if you have, there’s still some new stuff including plans for a sequel to Blacklight 1995. It also touches upon Ten Little Astronauts pretty heavily, so there’s something for everyone!
If you’ve subscribed to my newsletter, you might have already had a chance to read The Garden of Eleven, the flash fiction piece I submitted to the final Hampshire Writers’ Society competition of their 2017-2018 season. That piece went on to take first place, and it’s now going on to be broadcast on Hospital Radio Basingstoke: one of the top five hospital radio stations in the UK.
If you’d like to have a listen online, it’ll be on sometime between 15:00 and 16:00 UK time on Wednesday 22nd of August 2018 (ie. coming up soon!). But time zones are difficult, so if you don’t know when that is for you, keep an eye on my Twitter feed: I’ll try and squawk about it an hour or so in advance.
I think this is the first time something of mine has gone out as audio like this, but we’re hoping it could become a regular thing for HWS – with the winning competition entry being broadcast every month.
Codename Caerus – my portfolio-building game project – has had a phenomenal level of interest since I announced it a couple of weeks ago, and although I’ve yet to look through all the example pieces people have sent in, I’m now pretty much certain we’ll be able to get a great team together. Every role has at least one person going for it, and in most cases more than that. I’ve been hugely impressed by some of the work people have chosen to share.
However, if you’ve been meaning to put your name forward to work on this game and haven’t yet got around to it, don’t worry. You haven’t missed your chance.
In a way, you’ve actually got more of a chance than you did when I first announced this project because I’m extending the deadline to apply. When I decided to stop taking applications at the end of the month, I neglected to consider that I’d be attending Feral Vector from May 31st to June 2nd. Continue reading
So I made a trip to London for EGX Rezzed last month, and up until now I’ve totally neglected to write anything about it for two reasons:
- I’m still just a little freaked out over how many people recognised me as “that Girth Loinhammer guy.”
- The event gave me an idea for something big and it took a while to come up with a plan for it:
I want to get a team together to make a game.
At this point I feel as though I’ve got a pretty good number of games to my name – I’ve even set up a separate website as a portfolio – but it would really help to have a few more team projects out there for people to enjoy. I expect plenty of other people are in the same position. So far I’ve mostly worked alone, and (with the exception of the two commercially released videogames I’ve had a hand in) when I haven’t it’s generally been for Game Jams. Game Jams are great, of course, but the results are never particularly polished and they don’t really demonstrate the ability to work with a team on an extended project. As a writer, I don’t feel as though there are all that many opportunities already out there. Some, certainly, but far from oodles.
That’s why I’m planning to set something up: not having a title for the game itself yet, I’ll refer to this whole endeavour as Codename Caerus for now. This will be an opportunity for anybody who wants to get more of a foothold in games to work on something polished and substantial as part of a team. Continue reading
The Dragon and The Dying Stars, my final piece for Flash Fiction Month 2017, was selected as a Daily Deviation over on deviantart.com today! If you’re not familiar with the site, that means it’s been prominently featured as something that’s worth checking out: it’s not an award as such, but still it’s nice to know that my story has been selected and it’s already getting a whole lot of new readers as a result. This has happened a few times before, and it’s always a real boost.
Also worth mentioning is that saturdaystorytellers recently released a recording of another dragon-related story of mine, The Chalice and the Swords. This one was written in 20 minutes as part of a “write-off” challenge in which that’s all the time you get. Those aren’t running any more, which is a shame because I feel as though I got a lot of great stories out of them despite the tight time limit. This incarnation of the story was narrated by Don Socrates, and the image you see above is Awaking by AhhhFire.
Happy Halloween, everybody! I would have liked to write a brand new horror story for the occasion, but things have been a little busy recently so I never got around to it. Instead, here’s an audio version of Failing That…
If you’ve enjoyed this, you might also like to pledge for a copy of Ten Little Astronauts. The story revolves around a series of murders on board an interstellar spacecraft, everybody who supports it gets access to (among other things) an audio version of the opening chapter, and if you’re really quick you’ll be in the running to get a signed copy of my 2016 flash fiction anthology, Robocopout, which isn’t even on sale yet.
Ten Little Astronauts has now reached 20% of its crowdfunding goal, which means – as promised – the audio version of the first chapter is now available to all my supporters! If that link just takes you to the standard book page, you either haven’t pledged or you’re not signed in: either way, there’s an easy fix. 😉
One thing you might notice (and may already have noticed if you read the excerpt very closely) is that the first chapter of Ten Little Astronauts is in fact titled “Eleven.” This is because the title of each chapter corresponds not to the chapter number, but to the number of crewmembers alive on board. As a result, the chapters count down rather than up.
This is the first recording made using my new equipment – a condenser microphone connected to a mic preamp and voice processor – that I’ve released online, so I’m hoping it’ll hold up favourably to the audio I’ve put out there in the past. I’m still learning how to make the most of the equipment, and I expect that the next few recordings will rely less on editing the sound in Audacity and more on finding the right settings to use on the hardware itself. “Eleven” does feature quite a bit in the way of ambient noise added in afterwards, however. If you’ve already pledged and you fancy having a listen, I recommend using speakers if at all possible: if you’re just using earbuds, chances are some of the detail won’t come through. Continue reading
I mentioned a while back that I’d be doing more audio work similar to The Mucky Angel, and here it is!
You might remember this story from Red Herring, my 2013 flash fiction collection. Well, a few weeks ago I was running a workshop at Winchester College and I’d been asked to read out a few of my stories. One of the points I wanted to make was that comedy in writing works best when you combine an absurd situation with a twist ending, and I felt as though (TM) did a pretty good job of illustrating that. However, it involves a lot of character speech without a whole lot of narration and, when read aloud, the only way I could make it clear who’s who was to give the characters silly voices. So I booked some time in the university recording booths to make sure I wouldn’t sound totally ridiculous attempting to voice “Big Harry.”
Turns out that I do. However, it was funny enough that I decided to stick with it. Continue reading
I originally wrote The Mucky Angel for a “Vintage Christmas” competition back in 2012. Here it is again for Christmas 2015, this time with music from the Memphis Repertory Orchestra and a festive audio visualiser that I put together in Blender. Producing this has been something of a learning process, and there are bound to be a few rough edges, but I hope you enjoy it nonetheless.