Codename Caerus – my portfolio-building game project – has had a phenomenal level of interest since I announced it a couple of weeks ago, and although I’ve yet to look through all the example pieces people have sent in, I’m now pretty much certain we’ll be able to get a great team together. Every role has at least one person going for it, and in most cases more than that. I’ve been hugely impressed by some of the work people have chosen to share.
However, if you’ve been meaning to put your name forward to work on this game and haven’t yet got around to it, don’t worry. You haven’t missed your chance.
In a way, you’ve actually got more of a chance than you did when I first announced this project because I’m extending the deadline to apply. When I decided to stop taking applications at the end of the month, I neglected to consider that I’d be attending Feral Vector from May 31st to June 2nd. Continue reading
So I made a trip to London for EGX Rezzed last month, and up until now I’ve totally neglected to write anything about it for two reasons:
- I’m still just a little freaked out over how many people recognised me as “that Girth Loinhammer guy.”
- The event gave me an idea for something big and it took a while to come up with a plan for it:
I want to get a team together to make a game.
At this point I feel as though I’ve got a pretty good number of games to my name – I’ve even set up a separate website as a portfolio – but it would really help to have a few more team projects out there for people to enjoy. I expect plenty of other people are in the same position. So far I’ve mostly worked alone, and (with the exception of the two commercially released videogames I’ve had a hand in) when I haven’t it’s generally been for Game Jams. Game Jams are great, of course, but the results are never particularly polished and they don’t really demonstrate the ability to work with a team on an extended project. As a writer, I don’t feel as though there are all that many opportunities already out there. Some, certainly, but far from oodles.
That’s why I’m planning to set something up: not having a title for the game itself yet, I’ll refer to this whole endeavour as Codename Caerus for now. This will be an opportunity for anybody who wants to get more of a foothold in games to work on something polished and substantial as part of a team. Continue reading
The Dragon and The Dying Stars, my final piece for Flash Fiction Month 2017, was selected as a Daily Deviation over on deviantart.com today! If you’re not familiar with the site, that means it’s been prominently featured as something that’s worth checking out: it’s not an award as such, but still it’s nice to know that my story has been selected and it’s already getting a whole lot of new readers as a result. This has happened a few times before, and it’s always a real boost.
Also worth mentioning is that saturdaystorytellers recently released a recording of another dragon-related story of mine, The Chalice and the Swords. This one was written in 20 minutes as part of a “write-off” challenge in which that’s all the time you get. Those aren’t running any more, which is a shame because I feel as though I got a lot of great stories out of them despite the tight time limit. This incarnation of the story was narrated by Don Socrates, and the image you see above is Awaking by AhhhFire.
Happy Halloween, everybody! I would have liked to write a brand new horror story for the occasion, but things have been a little busy recently so I never got around to it. Instead, here’s an audio version of Failing That…
If you’ve enjoyed this, you might also like to pledge for a copy of Ten Little Astronauts. The story revolves around a series of murders on board an interstellar spacecraft, everybody who supports it gets access to (among other things) an audio version of the opening chapter, and if you’re really quick you’ll be in the running to get a signed copy of my 2016 flash fiction anthology, Robocopout, which isn’t even on sale yet.
Ten Little Astronauts has now reached 20% of its crowdfunding goal, which means – as promised – the audio version of the first chapter is now available to all my supporters! If that link just takes you to the standard book page, you either haven’t pledged or you’re not signed in: either way, there’s an easy fix. 😉
One thing you might notice (and may already have noticed if you read the excerpt very closely) is that the first chapter of Ten Little Astronauts is in fact titled “Eleven.” This is because the title of each chapter corresponds not to the chapter number, but to the number of crewmembers alive on board. As a result, the chapters count down rather than up.
This is the first recording made using my new equipment – a condenser microphone connected to a mic preamp and voice processor – that I’ve released online, so I’m hoping it’ll hold up favourably to the audio I’ve put out there in the past. I’m still learning how to make the most of the equipment, and I expect that the next few recordings will rely less on editing the sound in Audacity and more on finding the right settings to use on the hardware itself. “Eleven” does feature quite a bit in the way of ambient noise added in afterwards, however. If you’ve already pledged and you fancy having a listen, I recommend using speakers if at all possible: if you’re just using earbuds, chances are some of the detail won’t come through. Continue reading
I mentioned a while back that I’d be doing more audio work similar to The Mucky Angel, and here it is!
You might remember this story from Red Herring, my 2013 flash fiction collection. Well, a few weeks ago I was running a workshop at Winchester College and I’d been asked to read out a few of my stories. One of the points I wanted to make was that comedy in writing works best when you combine an absurd situation with a twist ending, and I felt as though (TM) did a pretty good job of illustrating that. However, it involves a lot of character speech without a whole lot of narration and, when read aloud, the only way I could make it clear who’s who was to give the characters silly voices. So I booked some time in the university recording booths to make sure I wouldn’t sound totally ridiculous attempting to voice “Big Harry.”
Turns out that I do. However, it was funny enough that I decided to stick with it. Continue reading
I originally wrote The Mucky Angel for a “Vintage Christmas” competition back in 2012. Here it is again for Christmas 2015, this time with music from the Memphis Repertory Orchestra and a festive audio visualiser that I put together in Blender. Producing this has been something of a learning process, and there are bound to be a few rough edges, but I hope you enjoy it nonetheless.
Why, hello there! It’s been a while.
It’s actually been so long that I’m struggling to remember exactly how much progress I’ve neglected to update people with. First things first, I guess, back in 2012 I made the first little bit of Inhuman Resources available online and, in response to the interest it gained, promised I’d let everyone know how it was getting along. Well, that didn’t go entirely as planned. I figure I’ve mentioned it perhaps two and a bit times in those two and a bit years. However, in this case no news is good news: I’m actually still working on it on a semi-regular basis. The main thing slowing it down at this stage is that other, smaller projects (and various jobs I’ve had, and the Master’s course I’ve since started) end up taking priority.
I’d also like to reassure people that, though it’s been a while since the last chapter appeared, Beyond the Black Throne will also continue. It might even continue soon, since the next chapter is already written. My main concern at this point is that I set a schedule that won’t involve immediately dropping it for several more weeks in a row. Which leads in nicely to the next thing it’s probably worth mentioning: Continue reading
Well, it’s been a month (almost to the day) since I mentioned that I’d be attending the Winchester Writers’ Festival this year. With just under a week left before the event, I’m pleased to say that that month has been spent productively. Behold:
Brand spanking new Flash Fiction Month paperbacks with brand spanking new covers designed by the amazing JD McDonnel. The one on the right is particularly noteworthy because until just now Red Herring didn’t even have a paperback. Even though it’s been out for the best part of a year. Yeeeeeeah. I’ll admit, I kind of dropped the ball on that one. But since the ebook is plastered all over the internet for free, the paperback just wasn’t a priority. That said, if you do fancy getting one, they’re priced extremely low and the wraparound covers will look lovely on your shelf.
You can tell I’m a pretty big Walter Moers fan. You can also tell which book is OCR is Not the Only Font and which is Red Herring since the new cover design offers something other than a blank white spine. I’ve got plans to use the same design for subsequent instalments in the Flash Fiction Month series (not that you have to read them in order), and they’ll eventually form a pretty little reverse rainbow on the shelf. Apologies if you already have a copy of the original OCR, but on the bright side those are no longer being printed and therefore comparatively rare.
The cover image continues over to the back of the books, adding a colourful accent to the blurb. Though you’ll probably notice that I try to make my blurbs colourful even without the image.
But wait, there’s more Writers’ Festival swag to come!
Using my vast knowledge of fiddling with computers for several days until they eventually to do the thing I want them to do, I have produced a CD. This disc features a whole host of goodies! As well as some choice pieces from my steadily growing range of readily available work–that is to say, stuff anyone could get on the internet for free anyway–it includes the complete text of Face of Glass.
As the case insert might suggest, however, it doesn’t end there. The disc will also work as a regular audio CD, playing The Three Tales from Face of Glass. With a 40 minute total runtime, this is perhaps the main feature of the disc. This audio version of the three tales was originally planned as a nod towards the storytelling theme running through the novel, but the actual process of recording them made me realise that they form a substantial work in their own right. Though I will almost certainly make this audio version available online at some point, I think it’s really best listened to away from the computer, somewhere comfy. The CD is handy for this, though obviously sticking the files on an MP3 player would be just as good.
I’ll be handing out a limited number of these discs at the festival, so if you’re reading this and you’ll be there, let me know (in the comments, on Twitter, anywhere really) so I can save one for you. Otherwise, your best chance to grab one is probably at the open mic night on Friday: I’ll definitely be there, and there’s (almost) no chance I’ll have blown through my whole supply by that point.