Tagged: updates

New Year, New Decisions

I’ve never really been a fan of New Year’s resolutions. They seem like a handy excuse for putting off doing anything until January 1st, and later on a handy excuse for giving up for ten months when you fail spectacularly in early March.

That said, starting something at the beginning of a new year does make it easy to set up a schedule, and so on this occasion I’ll be joining in too. My New Year’s not-resolution is to write a game article a week. At the moment I’m hoping to make most of them reviews of specific titles, but I’ve also got plenty of ideas for articles about game design and mechanics. Most likely there’ll be a fair bit of crossover between the two. The main thing I’ve settled on at this point is that whatever they are, there’ll be 52 of them by the end of the year. Or at the very least, there’ll be a dozen-ish by early March.

In the past it’s proven difficult to keep up weekly or even fortnightly updates. Beyond the Black Throne became problematic partly because I was juggling it with an MA course that steadily demanded more and more of my attention, but also because the interactive format made for tight deadlines and more or less eliminated the possibility of building up “buffer” updates that I could write ahead of time and post when necessary. Producing images and animation to illustrate the story—however hilariously amateurish those things were—also took a lot of planning and ate up a lot of time.

The Lash of Khgharghag

I sure hope this doesn’t end up being the preview image for this blog post.

I’m still planning to pick up the story again at some point, but in the interests of producing something on a regular basis and building up my games-related portfolio, I feel as though the reviews are a safer bet for the time being. For one thing, I’ve already played through a bunch of games that I’d like to write about, which means I’m already halfway towards having a “buffer” ready. For another, games (even if they’re primarily text-based) offer the possibility of illustrating a post with screenshots, which don’t take too much effort on my part.

My Epistory review was remarkably quick to put together.

I expect it’ll take a while to play through anything I’m going to write about, which isn’t a challenge I had to face with Beyond the Black Throne, but at the same time that seems more compatible with my job at the moment than responding to reader suggestions and fiddling about with paper cut-outs. I could happily fit in the button-mashing after a day at work, then write the actual article on one of my days off. Combined with the buffer posts, that should ensure I’m able to keep these things regular.

But beyond that particular goal for the year, I’ve got another decision to make. I’ve still got access to the university recording equipment, and while that’s the case I want to make the most of it. However, that’ll mostly mean recording things I’ve already written, and I’d quite like to keep producing new stories at the same time. So here’s a question for you:

“New, experimental things” at the moment will likely involve audio, video, or interactive fiction. They’re by no means limited to that, though.

In any case, I’ll be doing a little bit of both either way. If you’re curious to see something a little different from me, I hope to have some recordings done in the not too distant future (and perhaps some 3D printed things too). If you want conventional stories, I’ll be including a brand new one in each of my monthly newsletters.

Happy New Year!

The Black Throne Saga Continues!

To keep up with the ongoing exploits of everybody’s favourite Dungeon Lord, just head over to Beyond the Black Throne where there are giggles, groans and goblins aplenty. I won’t be regularly announcing Black Throne updates on this blog, so if you want to keep up with the story in future then you might want to follow that blog or @BlackThroneNews on Twitter. Alternatively, Beyond the Black Throne will be updated every Thursday, so you could just check back once a week.

It may only be the second part, but I’m already hugely enjoying writing this thing. It’s a form I have virtually no experience writing in, so I wasn’t sure what kind of start it would get off to, but I’m happy to say that all the suggestions receieved were extremely promising, and that on this occasion I’ve made use of every single one of them. That almost certainly won’t happen every week, but I will be making an effort to work in as many as I can. Do get them in quickly, though! If I’m going to keep to my planned schedule, I’ll need to start coming up with new chapters at least a day or two in advance. Anything coming in as late as Tuesday or Wednesday is unlikely to make it in (though there’s always a chance it could be relevant to a future update, so don’t give up hope!). Also, from this point onwards (if I’ve set things up right) you should no longer need to provide an email address in order to leave a suggestion. That might change if I start to get floods of spam, but ideally I’d like to make things as easy as possible for anyone who wants to contribute.

This week also marks the first chapter to include animation, and there is quite a bit of it! While that did significantly increase the amount of time it took to put this chapter together, I feel that the extra character it adds is well worthwhile and I’m likely to get quicker (and better) over time. I’m also still cutting out new puppet parts—even for the Dungeon Lord, who I initially designed to be as versatile as possible—so once I’ve established a cast of characters things will hopefully get easier. At the moment, cutting new shapes accounts for roughly half the time spent creating images and animation.

Already, it’s clear to me that reader input is going to completely change the way I write this. I already knew that I was giving up control of the plot as a whole, but what I hadn’t considered was how much of an influence suggestions would have on the humour within it. That’s going to be interesting to explore in future. However, to do that I’m going to need a steady stream of suggestions, so if you haven’t already, tell your friends! The more people get involved, the funnier this will be.