I’ve been working Draw Nine lately – this game was my entry for IntroComp last year – and am now ready to share my first draft. Originally this was just a perk for subscribers to my newsletter, but I figure they’ve had long enough to take a look so I’m opening it up to everyone!
You can play the game by following this link and clicking “Download (356KB).” The HTML file will run in your web browser with no problems at all.
The story is complete but I’m open to making changes. I may also tweak the way certain elements of the game function, just for balance, but I’ll hold off until I’ve heard what people make of its current incarnation. I’m also planning to add a considerable level of visual flair – I’ve already got some great artwork from Joe Wright – but it seems prudent to tackle the actual content of the game first which is why you’re stuck with plain black text for now.
Play it, (hopefully!) enjoy it, and let me know what you think! You can comment on this post without needing an account or even an email address.
This is quite a different sort of game to the things I’ve made with Twine. It’s a parser-based text adventure, meaning that instead of simply clicking links you must control it by typing things like “go north,” “take key,” and “hit shoggoth with inflatable novelty hammer.” I’ve got no idea if that last one is ever an option in the game. I’ve got no idea what’s in the game at all beyond the one room I designed, to be honest. It might be terrible! The opening text suggests that it is (and that that’s part of the fun).
It also offers quite a list of objectionable content that appears in the game, so maybe not one for the squeamish. It is cosmic horror after all!
I got stuck in a library for about an hour yesterday so I used the time to write a Twine game on my tiny, Frankensteined-together netbook. That game is Damon L. Wakes’ Stuck-in-a-Library Simulator.
Yeah. This is my life now. And you get to experience it too! Through the medium of interactive text. Fun.