You might recall Craft Keep VR from my writeup of EGX 2016, where I was lucky enough to try out the virtual reality fantasy artisan game first hand. Well, there’s some exciting follow-up news. First of all, Craft Keep is coming to Steam Early Access on the 10th of November: that’s less than a week away!
Second, I’m writing this thing! At EGX I got talking to the developer, Arvydas Žemaitis, who said that he was looking to include an interesting story as the player travels about setting up shop in all these weird and wonderful locations around the world. Naturally I sent off an email about it after the event, and here we are! Continue reading
It’s been a ram-packed four days (plus travel), but well worthwhile. EGX 2016 was the first event of its kind that I’ve been to but, much like Agatha Christie’s birthday celebrations, I’m already looking forward to the next one. I pretty much just caught the train up to Birmingham and stayed in the cheapest hostel I could find, which turned out to be a decent enough plan since plenty of other people had had the same idea. I spent most of my evenings hanging around with other EGX people, though the first night I was there I ended up grabbing a burger with Markus Stitz, who was heading to the same venue for a different reason: it turns out that EGX overlapped exactly with the Birmingham Cycle Show, and he was there to display the bike he used to cycle around the world. I definitely recommend checking out the video on his site – the distances he covered on not just one bike but one gear are simply extraordinary – but I also recommend getting out there and not just going for the nearest hotel next time you’re headed off to something like this. You meet people, you learn things, and your entire stay costs the same as one night in a Travelodge. That’s a definite plus point.
I actually managed to snag the very last EGX early access ticket going on the website a few months back, which turned out to be well worthwhile because it meant that I could get into the venue at 10am each day when the bulk of visitors were getting in at 11. That typically made for a chance to queue up for one huge thing for half an hour or so when it would have taken more like two hours at any other point during the day. If I’d had to wait that long to try Final Fantasy XV, Battlezone, or Gears of War 4, I probably wouldn’t have bothered. I might have stuck it out for Dishonored 2 just because the first game was so spectacularly well constructed, but for the most part a wait of more than an hour would have felt like time that would have been better spent trying out some of the excellent indie games on offer. Continue reading