If you’re writing interactive fiction, you’d be hard pressed to find a better tool than Twine. It’s incredibly simple and incredibly powerful, with a reassuringly shallow learning curve. With a little know-how you can use it to create very sophisticated role-playing games, but even with no know-how at all you can jump right in and write a fully functional Choose-Your-Own-Adventure-style story. I’ve already written a tutorial that shows how you can get started in just four clicks! This one will pick up where that left off and show you how to convert your Twine story into a format that can be read on plain old paper without the aid of a computer.
I do very much recommend having a look at that first tutorial before beginning to follow this one, by the way. At least keep it open in another tab to refer to. Nothing in here is going to be particularly complicated, and if you’ve already had a fiddle around with Twine 2 then chances are you could probably follow along well enough. However, having my Getting Started in Four Clicks tutorial handy would probably save some confusion, as I’ll be referring back to it here from time to time.
In Getting Started in Four Clicks I made the case that merely by knowing how to link passages in Twine using double square brackets, you’ve got just as many options available to you as Steve Jackson and Ian Livingstone did when writing the Fighting Fantasy series back in the ’80s. However, though these simple Twine stories would in theory work perfectly well on paper, there are a few extra steps involved in converting them from Twine’s (far superior) system of hyperlinks into the (slow but printable) system of numbered passages and “Turn to…” instructions used by pen-and-paper gamebooks. Continue reading
This is an interactive story intended to illustrate the principles outlined in this tutorial post about pen-and-paper interactive fiction. A hyperlinked version of it can be found here for comparison.
Once upon a time, Penny McPaperface was writing a story in Twine. Twine let her put together a really top-notch bit of interactive fiction using simple hyperlinks mixed in with the text. However, because she wanted the story to work when inscribed on a thin slice of dead tree too, she considered writing out all the interactive options at the end of each passage so she could stick numbers next to them. Whatever should she do, she wondered?
End each passage with a list of options: 2
Naah, it’s fine. Just keep the links in the text: 3 Continue reading