Tagged: incremental game

Bananagglomeration: A Meditations Game

You might have heard of Meditations, a collection of 365 (or more) games being released one-a-day through a special launcher over the course of the year. It’s been mentioned in PC Gamer, the Telegraph, and various other places.

What you might not have heard is that today’s game is mine! July 23rd is significant to me because it’s the date of my first “banana story,” and that’s what this game is all about.

Described by Flyover Games as “strangely compelling,” Bananagglomeration is an idle clicker in which you accumulate as many bananas as possible, plus some other stuff. The organisers of the Meditations project asked that it not contain any words – which is a challenge when your main development tool is Twine – but I got around it by constructing the game entirely from emojis.

It’s possible the 24-hour window for playing the game may have closed by the time you read this, but fortunately Luk & Lok have already recorded a playthrough of the game which is pretty representative of the thing as a whole:

This game was actually a bit of a precursor to Cookie Cracker, though due to Meditations‘ release schedule you obviously got that one first. This makes Bananagglomeration something of an oddity: it was made before I branched out into HTML5, released after, and may well end up being the only 0-word Twine game I ever write (unless you count Treasure Hunt).

If you do miss your chance on this, the launcher should make it available on July 23rd every year from now on, so stick it in your calendar or something. It’s also quite possible that I’ll release it myself at some point, though not for a few months at least. I like the idea behind Meditations and I don’t feel as though making my game available indefinitely before the launcher’s run is finished would be in keeping with the spirit of the thing.

I hope you enjoy!

Cookie Cracker

Depending on how closely you follow my work – and in particular whether or not you’re subscribed to my monthly newsletter and all the goodies therein – you might be aware that I recently began supplementing my Twine projects with simple HTML5 games. For the moment these tend to revolve around well established (and thus easily replicated) mechanics, which is why the latest is…

Cookie Cracker!

If you’re familiar with incremental games (and especially if you’ve played Cookie Clicker specifically) then this will look a lot like what’s already out there. While I’m still getting the hang of Gdevelop5 – the tool I’ve been using for HTML5 games – it only makes sense to follow a tried and tested recipe (to keep things cookie-themed). However, even while aiming for a fairly safe format, I like to think that I’ll inevitably work in some new ingredients. Continue reading