I’ve always felt that less is more when it comes to horror. In films or in fiction, a monster is always scariest when it’s not around: or you think it’s not around. The moment it pops out at you, you know where it is, and in many ways that makes it a lot less frightening.
This is even more true in games. It’s always seemed to me that the strongest section of any game in the Resident Evil franchise is the opening, even though the most hideous monsters tend to pop up towards the end. The reason for this is simple: it’s far scarier to inch your way through a dark room knowing there might be something inside than it is to rush through a place that’s already swarming with zombies. Typically there’s a trade-off in terms of gameplay because more zombies mean more action, but for pure scare-power nothing quite matches up to that tense first hour or so.
This is not the case with Five Nights at Freddy’s which, if anything, gets scarier as it goes on. Personally, I loaded it up the first time around just because I was curious. At this point, I’m not sure I’ll ever finish the thing. Continue reading