A serialised version of my prehistoric fantasy novel, Face of Glass, will be running on The Pigeonhole from the 18th of March 2020. You can sign up free through this link, but be quick! There are only so many slots available.
You might recall that The Pigeonhole serialised Ten Little Astronauts shortly before the book launched. That was a really interesting few days, and if you didn’t grab a slot that time, I highly recommend giving it a go for Face of Glass. It isn’t just an opportunity to read the book for free: you’ll have the option to leave comments in the margin, and I’ll be following along myself to answer any questions.
Because there’s a community coming together to read the book all at the same time – which will be released in eight staves, one each day – the whole thing is a bit of an event. If that’s not your cup of tea, you can just enjoy the book and never open up the comments. But if you fancy getting involved and/or seeing other readers’ takes on the story as it unfolds, it’s well worth getting a slot even if you’ve read Face of Glass already.
Finally, regardless of whether or not you plan to sign up for a slot yourself, if you’d care to share this news around then you’d really be doing me a favour. I’m just one guy – I don’t have some big publicity department to help me out – and with events like this especially it can be a challenge to get the word out before it’s come and gone. It would be great to see as many people as possible all making a start on Face of Glass when the first stave goes out on March 18th!
The launch party for Ten Little Astronauts is coming this month! It’s 6:30 – 9:00pm at P&G Wells on April 25th. It’s a lovely independent bookshop a literal stone’s throw from Jane Austen’s House (though probably not the house you’re thinking of).
I’m hoping to get an idea of the numbers before the event (and a guest list, in case there are more people interested than will fit into the shop), so send an RSVP to the email address in the image above if you want to be sure of a space. I’ve also set up a Facebook event, if you’re one of those people who needs Mark Zuckerberg to send you a reminder before you’ll turn up to anything.
If you’re reading this but have somehow never heard of Ten Little Astronauts at all so far, it’s a hard sci-fi murder mystery inspired by Agatha Christie’s And Then There Were None. It’s got a promotional video filmed on board Britain’s last surviving WWII submarine, a cover by the same designer behind Barack Obama’s paperback memoir, and has gone down well with just about everybody who’s taken the time to review it.
So do come along! It’s set to be a fantastic evening.
I got stuck in a library for about an hour yesterday so I used the time to write a Twine game on my tiny, Frankensteined-together netbook. That game is Damon L. Wakes’ Stuck-in-a-Library Simulator.
Yeah. This is my life now. And you get to experience it too! Through the medium of interactive text. Fun.
The launch event for We All Saw It Coming will be at The Railway Inn, 7:30pm on the 3rd of April. The Railway is a great venue – I’m there at least once a month since they host the Poetry Platform open mic – and if you fancy catching some excellent stories, music and/or poems then you can stick around afterwards for that very event (starting at 9pm, with sign-up for slots in the half hour beforehand).
If you’d like to come along, you can RSVP and get updates through this Facebook event, or you can just show up on the night. I’ll be bringing copies of all my books, though probably not a huge number of each: I’ve written enough by this point that it’s getting difficult to cart everything to events. If you’d like me to sign something, you might be better off getting hold of it beforehand and bringing it with you to avoid disappointment. I’ve run out before! Continue reading
The Dragon and The Dying Stars, my final piece for Flash Fiction Month 2017, was selected as a Daily Deviation over on deviantart.com today! If you’re not familiar with the site, that means it’s been prominently featured as something that’s worth checking out: it’s not an award as such, but still it’s nice to know that my story has been selected and it’s already getting a whole lot of new readers as a result. This has happened a few times before, and it’s always a real boost.
Also worth mentioning is that saturdaystorytellers recently released a recording of another dragon-related story of mine, The Chalice and the Swords. This one was written in 20 minutes as part of a “write-off” challenge in which that’s all the time you get. Those aren’t running any more, which is a shame because I feel as though I got a lot of great stories out of them despite the tight time limit. This incarnation of the story was narrated by Don Socrates, and the image you see above is Awaking by AhhhFire.
We did it! Ten Little Astronauts has all the funding it needs to make it into print (and then some!). Unbound has just moved it over to the paperback list, which means it now has 131% of its target. That’s pretty incredible, and it’s all down to the people who pledged or just generally helped to get it in front of enough readers to make this happen. Continue reading
One of the advantages of having already gained a substantial level of support for Ten Little Astronauts – which is now more than halfway funded with over 200 supporters – is that it’s started to attract more attention from the media. It ended up in the news twice this week, so I thought I’d go ahead and share!
This article was the result of an interview with Lev Lourie (with the photo taken at Fair Oak Library), and appeared in the new Eastleigh Times on the 30th of November:
Just the next day, on December 1st, the book also got a place in Portsmouth’s Star & Crescent under the headline: Bringing Agatha Christie into the Space Age Might Land Local Writer a Book Deal. I actually wrote this one myself, as a contributor!
It’s great to see the book reaching a wider audience, and I hope this will help to secure the rest of the funding by the Christmas deadline. Still, if you want to help the book out and would like to spread this around yourself, that would make even more of a difference!
Every now and again, I have trouble coaxing my computer and the wireless router into talking to each other. Maybe it’s the fact that they’re at opposite ends of the house, maybe it’s interference from a nearby airport, maybe the two machines just aren’t on good terms. Perhaps the dinosaurs that formed the oil that became their plastic shells were neighbours who didn’t get along. Can you imagine that? Like, one of them was super neat and fussy, and the other one was super chill but kept forgetting to take his patio umbrella in when it got windy and the fussy one would always find it rolling around his garden messing up the petunias. That would make a great sitcom, but I digress.
The point is, once in a while my WiFi stops working, and every time it does I find myself struggling to get it back up and running. At a certain point it feels as though the smart thing to do would be to give up and work on something that doesn’t demand an internet connection, but even things that don’t demand that seem to at least benefit from it considerably. That’s why I made this:
Damon L. Wakes’ WiFi Simulator 2018
That’s right! Damon L. Wakes’ WiFi Simulator 2018 offers you an interactive glance at my own creative process. Marvel at the captivating range of options available to you. Be astounded by the faithfulness of the intricately crafted simulation. Ponder whether the author might not truly be the victim of an eons-long spat between comically mismatched saurian neighbours raging on through the ages.
Also, try turning it off and on again. And again and again and again…
This weekend was Global Game Jam 2017, which means that much like last year I ended up spending the whole shebang knocking together a complete game in just 48 hours. Not on my own, though: that would be crazy! These things are best tackled as part of a team effort. Last year’s game was Brituals, a social-awkwardness simulator set in a hellish parallel Britain (playable here). This year’s was Undercurrent, a nautical interactive fiction piece featuring rhythmical Mexican-wave action. The theme for this year was “waves,” by the way, which will probably be apparent in the range of games produced for the event.
This video should give some idea of what the finished game might look like: impressive, no? Unfortunately, we didn’t quite get the whole thing put together in time for the presentations at the end, but basically all the elements were there. If you download the source code .zip file on the GGJ page, you’ll find what we’ve got so far. However, if you don’t feel like poking around with that, have no fear! I spent a frantic three or four hours at the end of the event implementing the entire game in Twine, complete with an approximation of our central Mexican wave mechanic. It doesn’t have any of the audio or eye-candy hinted at by the video above (in fact, anybody who spent a particularly long time trying to uncover the arcane meta-mystery of Project Proteus is likely to find the overall appearance of this game very familiar indeed), but it is playable beginning to end and should give some idea how the finished thing would actually behave.
I feel as though I managed to weasel my way into a really strong team this year. Laurence had a hand in the audio for Everybody’s Gone to the Rapture, and Mark is the guy behind the Posetastic drawing reference app. Fiona wrote the bulk of the actual story in the game (my main contribution was the nonsense island encounters), and Morrison tackled getting the interactive text into Unity. I’ll definitely be checking out how to do that myself because if I could manage even half of what he did, my interactive fiction would be at least 800% more stylish and flashy. Continue reading
Since the launch of Ten Little Astronauts by Unbound (in fact, more or less since it was first accepted), I’ve been planning to turn up at various places and talk about it. From the very beginning Fair Oak Library was more or less guaranteed to be the first, though in the end wasn’t because Charlotte Comley got in there really quick and invited me to a meeting of The Writers at Lovedean.
Fair Oak Library may be small – as you might expect for a village whose biggest landmark is a tree – but it’s special to me because I still remember going there for storytime when I was considerably smaller. It was the source of an awful lot of the books I enjoyed as a child, as well as the copy of The Well of Lost Plots I read in the run-up to the first Winchester Writers’ Festival that I attended, where the keynote speaker was Jasper Fforde.
If you’d like to drop in and say hi on Saturday, I’ll be there all morning: from 9:30 when the library opens until 1pm when it closes. I’ll have with me all my current books, plus a necklace of the sort I’m offering for a select few supporters of Ten Little Astronauts. I’m not sure how many people reading this will be in a position to just pop in, but if you’re not too far away then you might like a visit: the village is very pleasant, as are Stoke Park Woods just to the West of it. And if it sweetens the deal at all, the library itself is one of the area’s few PokeStops.