Tagged: Craft Keep VR

Craft Keep VR up for Another Game of the Year Award

You might recall that Craft Keep VR, the virtual reality game I ended up writing for after EGX 2016, was up for a Game of the Year award at Login Vilnius a while back. Well, it’s happened again, and this time it’s through the TIGA Games Industry Awards!

This time around, Craft Keep VR is right alongside big names like Forza Horizon and Horizon: Zero Dawn. Even just in its own category – Game by a Small Studio – there’s Yooka-Laylee and The Flame in the Flood, both of which have quite a bit more clout behind them than “Small Studio” would suggest: the teams behind those include some of the people behind Banjo-KazooieHalo and BioShock.

I hesitate to ask people to vote in this because I’m aware fairly few will have the VR hardware necessary to actually  play Craft Keep, but if you’re in a position to compare the games in the shortlist (maybe you got a go at EGX or EGX Rezzed), then here’s the page where you can vote for your favourite.

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Craft Keep VR Now Available

Back at EGX 2016 I got involved with virtual reality game Craft Keep VR. A certain portion of the game was already available in Early Access before I even heard about it but over the past few months I’ve been writing story and dialogue and gradually seeing the whole thing take form. At this point my work is done and, not only that, the finished game has just been released! You’ll need either an Oculus Rift or an HTC Vive virtual reality headset to play it, but even if you don’t have one of those knocking about I highly recommend checking out the trailer.

I got a chance to play a very nearly complete version at EGX Rezzed this year, and the experience was…strange. Amazing, but strange. I don’t have the VR equipment necessary to play this sort of thing at home, so beyond a few YouTube videos I hadn’t really seen the work in progress while I was writing. It’s quite a shock to go from “Ha ha! This’ll make for a fun bit of dialogue,” to “Oh wow! There’s the guy saying it!” with absolutely nothing in between. It would be weird if the jump were simply from page to screen, but when it’s from page to 3D people walking around in the room with you, it’s especially striking. Continue reading