This Saturday I’ll be heading to London for AdventureX. Also this Saturday, Wolf at the Door – the collaborative folk horror game I’ve been working on for the past few months – will be heading to Toronto for WordPlay 2018. Check out the shamelessly self-reblogged post below for more details.
If you’re anywhere near Toronto and can make the trip, I highly recommend it: there are a whole lot of other great games (and talks) to catch as well, and you should also definitely check out the following post for those reasons as well.
I’d love to head to WordPlay myself but on top of having other plans and it being an impractically huge distance to travel (which pretty much rule it out anyway), they won’t even let me into Canada at the moment. In what feels like pretty much the most “me” turn of events ever, I can’t get to Canada right now because I’m Canadian. In order to fulfil the requirement that Canadian citizens travel into Canada on Canadian passports, I have to provide proof of Canadian citizenship or (potentially) be turned away for having Canadian citizenship. It’s hard to articulate just how stupid this is.
But this is getting a little off-track. The main thing take away from this post would be that you should definitely check out the following (much more professional) post on the Deck of Bards website. It includes a link to the Wolf at the Door demo – the first time it’s ever been available to anyone outside our team – and also you might like to subscribe to the Deck of Bards blog for more Wolf at the Door updates.
Slice-of-life folk horror game Wolf at the Door will be on show for the first time ever at WordPlay, a free annual games festival hosted by the Hand Eye Society. This year’s event will be taking place from 12-5pm on November 10th at the Toronto Reference Library. The current version of the game contains only […]
Back in May I set up Codename Caerus: a game project bringing a team of people together to make something better than any of us could have produced individually. That something is still in the works – it’ll take more than a couple of months to see it through to the end – but we’ve made great progress and Codename Caerus now has a title: Wolf at the Door.
Our efforts so far have been focused on getting a demo prepared for submission to AdventureX. At this stage, it’s not in good enough shape to share – this one’s just to demonstrate that we have the bare bones of a working game – but it can be played start to finish and most of the gameplay that’ll appear in the finished version is already present in some form or another. In some ways it’s already more ambitious than what I first planned, as we’ve got in-game sound: something I wasn’t even sure was possible to do in Twine back when I organised this! Continue reading
Last week I was at Feral Vector for a full three days during which I navigated the grim future of the Business Wasteland (during one of the events), became a superpowered horticultural student of Jeff Goldblum (during another of the events) and was forced to repeatedly fend off some uncharacteristically friendly moles (for real – it was super weird).
That was a great opportunity to meet some of the people I largely know from online, but if you’re more local then you might like to check out these other events closer to home:
DIY Southampton: TODAY! (9/6/18)
This was probably the highlight of the things I went to last year, and it’s happening again! For the seventh time. (Clearly I was kind of late to jump on this particular bandwagon.) What makes this one so great is that it combines tables of work by local artists, authors and artisans with a huge range of performances spread across two stages. I’ll be on the cafe stage myself at 16:50 for a live reading of Ultraviolent Unicorn Deathmatch of Destiny. The event as a whole will be running 13:00-20:00 at Planet Sounds, Southampton. Continue reading
Codename Caerus – my portfolio-building game project – has had a phenomenal level of interest since I announced it a couple of weeks ago, and although I’ve yet to look through all the example pieces people have sent in, I’m now pretty much certain we’ll be able to get a great team together. Every role has at least one person going for it, and in most cases more than that. I’ve been hugely impressed by some of the work people have chosen to share.
However, if you’ve been meaning to put your name forward to work on this game and haven’t yet got around to it, don’t worry. You haven’t missed your chance.
In a way, you’ve actually got more of a chance than you did when I first announced this project because I’m extending the deadline to apply. When I decided to stop taking applications at the end of the month, I neglected to consider that I’d be attending Feral Vector from May 31st to June 2nd. Continue reading
So I made a trip to London for EGX Rezzed last month, and up until now I’ve totally neglected to write anything about it for two reasons:
- I’m still just a little freaked out over how many people recognised me as “that Girth Loinhammer guy.”
- The event gave me an idea for something big and it took a while to come up with a plan for it:
I want to get a team together to make a game.
At this point I feel as though I’ve got a pretty good number of games to my name – I’ve even set up a separate website as a portfolio – but it would really help to have a few more team projects out there for people to enjoy. I expect plenty of other people are in the same position. So far I’ve mostly worked alone, and (with the exception of the two commercially released videogames I’ve had a hand in) when I haven’t it’s generally been for Game Jams. Game Jams are great, of course, but the results are never particularly polished and they don’t really demonstrate the ability to work with a team on an extended project. As a writer, I don’t feel as though there are all that many opportunities already out there. Some, certainly, but far from oodles.
That’s why I’m planning to set something up: not having a title for the game itself yet, I’ll refer to this whole endeavour as Codename Caerus for now. This will be an opportunity for anybody who wants to get more of a foothold in games to work on something polished and substantial as part of a team. Continue reading