If you’re interested in learning to make games with Twine – and especially if you’re interested in using them to build up a portfolio – it’s well worth considering how to reach as many players as possible.
Anything that runs in a browser (such as a Twine game) will tend to be played more often than something must be installed, and anything that’s primarily text and choice -based (like most Twine games) is generally more accessible to players with disabilities than something that depends primarily on using quick reflexes to respond to graphics on screen. By making just a few small adjustments to your Twine games – such as ensuring your text is clearly legible, and adding descriptions to any visual media included along with it – you can boost their reach even further!
This post offers a few quick tips, as well as links to further resources if you want to look into the subject in a little more detail:
Hey all, After our group discussion about my “Disability Media” Twine project on Frost accessibility, I went on to do some further research on how to make Twine and the HTML you put in it as accessible as possible. I hope to update this post as I learn more, because this is actually to some […]