Codename Caerus – my portfolio-building game project – has had a phenomenal level of interest since I announced it a couple of weeks ago, and although I’ve yet to look through all the example pieces people have sent in, I’m now pretty much certain we’ll be able to get a great team together. Every role has at least one person going for it, and in most cases more than that. I’ve been hugely impressed by some of the work people have chosen to share.
However, if you’ve been meaning to put your name forward to work on this game and haven’t yet got around to it, don’t worry. You haven’t missed your chance.
In a way, you’ve actually got more of a chance than you did when I first announced this project because I’m extending the deadline to apply. When I decided to stop taking applications at the end of the month, I neglected to consider that I’d be attending Feral Vector from May 31st to June 2nd.
Chances are I’ll have little in the way of internet access or even electricity while I’m there, and there’s bound to be plenty going on in general. Since it would be virtually impossible for me to take the time to look through everyone’s work in the first few days of June – and because I may well meet people at Feral Vector who’d be interested in getting involved – I figure I might as well make the deadline June 7th. I hope that’ll give me time to get back into the swing of things after my trip to Yorkshire, and for anyone I meet there to chuck some links my way if they want to.
For the benefit of anyone who’s read this far and is wondering “What even is Codename Caerus?”, here’s a link to the original post about it. For anyone who’s already heard about it and wants to get involved, here’s the form again: