Eagle Island

Back at Winchester Comic Con I was pleased to discover Eagle Island, a procedurally generated platformer with beautiful pixel art and really tight controls. Well, it’s since launched on Kickstarter and I’ve been backing it since the very beginning. I’ve also made an effort to share/retweet any choice bits of news: most recently that there’s now a (Windows) demo available so you can have a go.

There’s now some extra news to share, and this time I think it’s big enough to warrant an actual blog post. The project is now more than half funded but there’s only a week to go. Naturally I’d like to see this game get made so that’s worth getting out there in its own right! However, there’s more to it than that. In order to drum up interest, Nick Gregory, the guy behind Eagle Island is running a draw to design a monster appearing in the game. Ordinarily this would be one of the £250 rewards, but the draw opens up the chance to any backer who either gets a friend on board or backs the project having heard about it from a friend. Long story short, if you support Eagle Island and tell Nick I sent you, both of us have a shot at designing a monster.

Basically, I think this is both a great reward for this particular game and a neat idea in general. I’m tempted to shamelessly steal it for my Ten Little Astronauts campaign, but until then Eagle Island is your best bet for this particular variety of crowdfunding-based fun. Please do take a look! I know from experience that simply making people aware of a project is the hardest thing about crowdfunding. If it’s not your cup of tea, fair enough. If it is, back the project and tell them where you heard about it!

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s